Full notes
Full Orrstead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Fixes
This update features balance tuning and bugfixes, as well as the addition of autosave.
Reduced random quest frequency from 60-90s to 90-180s
Reduced Frenzy duration from 120s to 90s
Reduced Resource Multiplier nugget durations from 60s to 45s
First policy point unlocks slightly later
Reduced wisdom per apple sold from 1m to 100k
Reduce wisdom per hat sold from 10m to 1m
Sheep now unlocks at 200 population instead of 250
Reduced base cost of apple market, sheep pen, shearer, and milliner
Added autosave (every 5 minutes, up to 3 saves, can be toggled on/off in settings)
Indicator now shows in bottom right on save
Fixed bug with drag indicator flickering
Fixed bug with blue area indicators not immediately updating
Source
Changelog.gg summarizes and formats this update. How we read updates.
