Full notes
Full orrb update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
orrb changes
Steam NextFest has been extremely beneficial, with more engagement than I would have imagined, coming with plenty of feedback ːsteamthumbsupː.
Not only has the demo improved but so have key aspects of the game design, making the road to the release of orrb much clearer to me.
Thank you to everyone who gave some time to explore, discover some rules, and place some tiles :)
I am now returning to my corner and focusing on getting the full game completed ready for release.
HUD improvements
brighter!
added lines to give a hint to respective associations
added slightly more contrast between colouration to denote relative section/level state
improved icons/idents to be more visible
added'things'that assist with...'stuff'
More Markings!
added more markings into the visual design of levels to better convey intentions and hopefully inspire people towards'this'rather than'that'
tweaked many areas of level dressing to avoid confusion and improve readability when looking are levels
Source
Changelog.gg summarizes and formats this update. How we read updates.
