Full notes
Full Orpheus update
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What changed
- Gameplay
- Balance
- Events
Hi it been 2 weeks, the early access is officially released, a lot of people i know test the game. I prepare a big update who fixing and add somes changes.
Before explainining i i make a new video where i show the evolution of my game since 2021
For future update, i see a lot of bugs like sliding in somes walls, music who stop, somes physics bugs so i will try to fix them. I m planned to fixed balancing of game, i think level 1 is too hard for beginners, i will arrange that. I need to arrange somes boss patterns, i try to add more animated ennemies and make script for make breathing, ennemies who are just an image sprite. I will start to work on 3 difficulty mod, there will not affect patterns and ennemies, it will affect player :
- normal moddefault mode, player has 6 lives and no bonus, demeter tree for save and load are still accessible - assist mod: a mod for beginner players, in this mod player has 15 lives and your projectiles scale and damage limits are increased, projectiles will stay longer - god mod: the players has choice of 2 options : 1 lives or no demeter tree for save and load, the player can also activate the two option at the same time
this mod are not really necessarly, it just for add challenge and inclusion, adapt to all type of players
THANKS YOU A LOT FOR READING THIS ARTICLE AND FOR SUPPORT MY GAME
Source
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