What changed
1 fix3 additions4 changes1 removal
- Balance
- Maps
- Gameplay
- UI and audio
added10/19/15 - Balance Patch Howdy! As promised, we’ve deployed our new balance patch to the live branch of the game. You can get the nitty gritty of the changes below, but we believe these changes make successes always feel good to get, and make failures something that can actually be recovered from. We’ve also reverted the addition of the checkmarks to the probability drive, since these changes do a better job of toning down the difficulty overall, and having both changes in place was kind of overkill. Give the game a try and let us know what you think! We’ll be turning our focus to adding more content / features for the next update. I know I keep saying it, but thank you again for taking the time to give us feedback about the game - it really helps us know where to focus our efforts to keep making Orion Trail better and better. - Dave
removedBalance ChangesIn almost all cases, the resource subtractions from successes have been removed or toned down. You’ll no longer blow up from risking hull and succeeding! In cases where we wanted to preserve a joke, we’ve either toned the punishment down significantly, or rewarded more resources to compensate for the loss. Some text has been updated to reflect these resource changes.
changedBalance ChangesStandard failures drain fewer resources.
changedBalance ChangesCritical failures are still really bad, but we’ve spread out their bad effects over more resources to make sure you CAN recover.
changedBalance ChangesSeveral star maps have had their layouts changed.
addedBalance ChangesReverted the change from v2015_10_13_68 that added two checkmarks. This balance update does a better job of adjusting the difficulty, and having both together wasn’t working.
Orion Trail changes
added10/19/15 - Balance Patch Howdy! As promised, we’ve deployed our new balance patch to the live branch of the game. You can get the nitty gritty of the changes below, but we believe these changes make successes always feel good to get, and make failures something that can actually be recovered from. We’ve also reverted the addition of the checkmarks to the probability drive, since these changes do a better job of toning down the difficulty overall, and having both changes in place was kind of overkill. Give the game a try and let us know what you think! We’ll be turning our focus to adding more content / features for the next update. I know I keep saying it, but thank you again for taking the time to give us feedback about the game - it really helps us know where to focus our efforts to keep making Orion Trail better and better. - Dave
removedIn almost all cases, the resource subtractions from successes have been removed or toned down. You’ll no longer blow up from risking hull and succeeding! In cases where we wanted to preserve a joke, we’ve either toned the punishment down significantly, or rewarded more resources to compensate for the loss. Some text has been updated to reflect these resource changes.
changedStandard failures drain fewer resources.
changedCritical failures are still really bad, but we’ve spread out their bad effects over more resources to make sure you CAN recover.
changedSeveral star maps have had their layouts changed.
10/19/15 - Balance Patch Howdy! As promised, we’ve deployed our new balance patch to the live branch of the game. You can get the nitty gritty of the changes below, but we believe these changes make successes always feel good to get, and make failures something that can actually be recovered from. We’ve also reverted the addition of the checkmarks to the probability drive, since these changes do a better job of toning down the difficulty overall, and having both changes in place was kind of overkill. Give the game a try and let us know what you think! We’ll be turning our focus to adding more content / features for the next update. I know I keep saying it, but thank you again for taking the time to give us feedback about the game - it really helps us know where to focus our efforts to keep making Orion Trail better and better. - Dave
10/9 Balance Patch - v2015_10_19_73
Balance Changes
In almost all cases, the resource subtractions from successes have been removed or toned down.
You’ll no longer blow up from risking hull and succeeding!
In cases where we wanted to preserve a joke, we’ve either toned the punishment down significantly, or rewarded more resources to compensate for the loss.
Some text has been updated to reflect these resource changes.
Standard failures drain fewer resources.
Critical failures are still really bad, but we’ve spread out their bad effects over more resources to make sure you CAN recover.
Several star maps have had their layouts changed.
Reverted the change from v2015_10_13_68 that added two checkmarks. This balance update does a better job of adjusting the difficulty, and having both together wasn’t working.
Bug Fixes
Gravestones will no longer appear with a blank message if you click through them quickly.
Various typos, missing words, and incorrect payouts were adjusted as part of the rebalance pass.
Added several missing names and Redshirts from our Kickstarter / BackerKit backers.