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Steam News25 September 201510y ago

New Build: Tradin’ on the Trail

Hello again, fearless space travelers. We’ve recently announced on Kickstarter that we’ll be leaving early access on October 12th, which is pretty exciting!

Full notes

Full Orion Trail update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again, fearless space travelers. We’ve recently announced on Kickstarter that we’ll be leaving early access on October 12th, which is pretty exciting! But we’ve got a long and windy space-road ahead of us, so let’s get to it. This update adds some more polish features (shiny stars, smokin’ ship when you’re low on Hull), as well as new encounters. We’ve also revamped the Wilky May and Ursa Major to both be longer and have include Trading Posts. Exciting! Check out the full notes below. See y’all next time!

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedHello again, fearless space travelers. We’ve recently announced on Kickstarter that we’ll be leaving early access on October 12th, which is pretty exciting! But we’ve got a long and windy space-road ahead of us, so let’s get to it. This update adds some more polish features (shiny stars, smokin’ ship when you’re low on Hull), as well as new encounters. We’ve also revamped the Wilky May and Ursa Major to both be longer and have include Trading Posts. Exciting! Check out the full notes below. See y’all next time!
addedPatch NotesNew Feature: Trading Posts These guys will appear during your travels, and you’ll have a way to trade resources. So long, redshirts, hello fuel! The structure is very similar to Away Missions. Currently, the only Trading Post in the game is The Space Alamo, so expect to see that one a lot. Let us know what you think!
changedPatch NotesBalance Updates Food consumption has been lowered from 5 per tick to 3. This puts it in line with Fuel’s consumption rate, so hopefully Food will be less of a necessity ALL THE TIME. Various reward outcomes were tweaked / updated.
addedPatch NotesUI Updates New notifiers for when you are low on Hull have been added: a cracked viewscreen, smoking ship and alarms!
addedPatch NotesNew Content 9 new Crises have been added. Crises have different variations of art now, based on the stat associated with them.
changedPatch NotesBugfixes and Typos The bughunt continues.
Balance Updates Food consumption53Balance Updates Food consumption decreased, nerf

Orion Trail changes

addedHello again, fearless space travelers. We’ve recently announced on Kickstarter that we’ll be leaving early access on October 12th, which is pretty exciting! But we’ve got a long and windy space-road ahead of us, so let’s get to it. This update adds some more polish features (shiny stars, smokin’ ship when you’re low on Hull), as well as new encounters. We’ve also revamped the Wilky May and Ursa Major to both be longer and have include Trading Posts. Exciting! Check out the full notes below. See y’all next time!
addedNew Feature: Trading Posts These guys will appear during your travels, and you’ll have a way to trade resources. So long, redshirts, hello fuel! The structure is very similar to Away Missions. Currently, the only Trading Post in the game is The Space Alamo, so expect to see that one a lot. Let us know what you think!
changedBalance Updates Food consumption has been lowered from 5 per tick to 3. This puts it in line with Fuel’s consumption rate, so hopefully Food will be less of a necessity ALL THE TIME. Various reward outcomes were tweaked / updated.
addedUI Updates New notifiers for when you are low on Hull have been added: a cracked viewscreen, smoking ship and alarms!
addedNew Content 9 new Crises have been added. Crises have different variations of art now, based on the stat associated with them.

Patch Notes

  • New Feature: Trading Posts

    • These guys will appear during your travels, and you’ll have a way to trade resources. So long, redshirts, hello fuel!

    • The structure is very similar to Away Missions.

    • Currently, the only Trading Post in the game is The Space Alamo, so expect to see that one a lot.

    • Let us know what you think!

  • Starmap Updates

    • Wilky May (Starmap #1) has been revamped to include Trade Posts and Crises. It’s now twice as long!

    • Ursa Major (Starmap #2) has been revamped to include Trade Posts and Crises. It’s about three times as long as its predecessor!

    • Note: Space Montezuma’s Revenge and The Telchines Tangle currently have no Trading Posts, so you won’t see them there.

  • Balance Updates

    • Food consumption has been lowered from 5 per tick to 3. This puts it in line with Fuel’s consumption rate, so hopefully Food will be less of a necessity ALL THE TIME.

    • Various reward outcomes were tweaked / updated.

  • UI Updates

    • New notifiers for when you are low on Hull have been added: a cracked viewscreen, smoking ship and alarms!

  • New Content

    • 9 new Crises have been added.

    • Crises have different variations of art now, based on the stat associated with them.

  • Bugfixes and Typos

    • The bughunt continues.

Source

Steam News / 25 September 2015

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