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Steam News29 January 201610y ago

Guardians of Orion - $1 Starting May 2016

I wanted to give an in-depth update regarding our recently adjusted Guardians of Orion production forecast. https://youtu.

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Full ORION: Prelude update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

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changedI wanted to give an in-depth update regarding our recently adjusted Guardians of Orion production forecast. https://youtu.be/XY1etHdeTqc Suffice to say, the game did far less than we expected and we have to adjust our intentions for it respectively. To paint a quick picture, I've included some statistics below:
added@THE BREAKDOWN 1. Guardians of Orion has the most established fan base going into it (2,000,000+ fans) 2. Guardians of Orion had the largest budget. 3. Guardians of Orion had the smoothest release, especially for Early Access. 4. All owners of Guardians of Orion are very happy/satisfied with their purchases. 5. Guardians of Orion typically averages a 9/10 (compared to a 3/10 with Dino Beatdown) 6. Guardians of Orion had the MOST demand for Press out of any of our titles (with little to show???) A mega thank you goes out to RPGMinx for continually supporting us and a big thanks to BestInSlot for the early support): TheRPGMinx @ YouTube BestInSlot @ YouTube @PROJECTIONS Guardians of Orion simply isn't selling. We had forecasted initial projections/promises based on our (then) lowest selling products, including the Source Prototype and Dino Beatdown to use as figure-heads. However Guardians of Orion is doing significantly worse than those projections and it just isn't feasible to continue supporting it as we had hoped. @2012 ERA In comparison, ORION: Dino Beatdown had at least obtained a budget that allowed us to forecast/project a product for over a years worth of time, just in the first month of sales. There was obvious support and a desire to see a game like this and it was a very easy decision, despite the backlashing. We knew we'd be able to deliver the product we wanted in the afforded time frame. @MIGRATION Guardians of Orion hasn't been supported since Day 1, including it's crowdfunding Campaign on Kickstarter ( that we still honored ) and it's become very apparent on what you all want and don't want. I cannot safely do the same method with Guardians of Orion as Dino Beatdown/Prelude due to being a smaller company and needing to focus on what works and keeps all of those involved afloat and supported. So instead of supporting a product that is dangerous for us to build up, and one that seemingly few people want, we're going to be moving on to our next project sooner than later. @UPCOMING CONTENT Before we do that I want to get Guardians of Orion to a certain state, content wise. Because of this we are re-focusing our efforts on Guardians over the next few months before officially migrating to the new FPS and we are going to focus on features that add longevity and community-focus to the game. Here is an overview of what we are scheduled to add to the game before wrapping production: SDK/Workshop Support

ORION: Prelude changes

changedI wanted to give an in-depth update regarding our recently adjusted Guardians of Orion production forecast. https://youtu.be/XY1etHdeTqc Suffice to say, the game did far less than we expected and we have to adjust our intentions for it respectively. To paint a quick picture, I've included some statistics below:
added@THE BREAKDOWN 1. Guardians of Orion has the most established fan base going into it (2,000,000+ fans) 2. Guardians of Orion had the largest budget. 3. Guardians of Orion had the smoothest release, especially for Early Access. 4. All owners of Guardians of Orion are very happy/satisfied with their purchases. 5. Guardians of Orion typically averages a 9/10 (compared to a 3/10 with Dino Beatdown) 6. Guardians of Orion had the MOST demand for Press out of any of our titles (with little to show???) A mega thank you goes out to RPGMinx for continually supporting us and a big thanks to BestInSlot for the early support): TheRPGMinx @ YouTube BestInSlot @ YouTube @PROJECTIONS Guardians of Orion simply isn't selling. We had forecasted initial projections/promises based on our (then) lowest selling products, including the Source Prototype and Dino Beatdown to use as figure-heads. However Guardians of Orion is doing significantly worse than those projections and it just isn't feasible to continue supporting it as we had hoped. @2012 ERA In comparison, ORION: Dino Beatdown had at least obtained a budget that allowed us to forecast/project a product for over a years worth of time, just in the first month of sales. There was obvious support and a desire to see a game like this and it was a very easy decision, despite the backlashing. We knew we'd be able to deliver the product we wanted in the afforded time frame. @MIGRATION Guardians of Orion hasn't been supported since Day 1, including it's crowdfunding Campaign on Kickstarter ( that we still honored ) and it's become very apparent on what you all want and don't want. I cannot safely do the same method with Guardians of Orion as Dino Beatdown/Prelude due to being a smaller company and needing to focus on what works and keeps all of those involved afloat and supported. So instead of supporting a product that is dangerous for us to build up, and one that seemingly few people want, we're going to be moving on to our next project sooner than later. @UPCOMING CONTENT Before we do that I want to get Guardians of Orion to a certain state, content wise. Because of this we are re-focusing our efforts on Guardians over the next few months before officially migrating to the new FPS and we are going to focus on features that add longevity and community-focus to the game. Here is an overview of what we are scheduled to add to the game before wrapping production: SDK/Workshop Support

I wanted to give an in-depth update regarding our recently adjusted Guardians of Orion production forecast. https://youtu.be/XY1etHdeTqc Suffice to say, the game did far less than we expected and we have to adjust our intentions for it respectively. To paint a quick picture, I've included some statistics below:

(LAUNCH DAY - COPIES SOLD) ORION: Dino Beatdown: 10,141 Copies (May 4, 2012) Guardians of Orion: 694 Copies (Dec 1, 2015) (WEEK 1 - COPIES SOLD) ORION: Dino Beatdown: 39,950 Copies (May 4, 2012 - May 11, 2012) Guardians of Orion: 3,800 Copies (Dec 1, 2015 - Dec 8, 2015) (MONTH 1 - COPIES SOLD) ORION: Dino Beatdown: 47,025 Copies (May 2012) Guardians of Orion: 5,694 Copies (Dec 2015) (DAY SALES - 2 MONTHS LATER(+/-) ORION: Dino Beatdown: 110 Copies (Jun 30, 2012) Guardians of Orion: 3 Copies (Jan 28, 2015)

SOME QUICK NOTES:

  • ORION: Dino Beatdown had the least # of fans leading up to it.

  • ORION: Dino Horde had 50,000+ fans going into it (Dino Beatdown).

  • ORION: Prelude had 500,000 fans going into it (Dino Horde).

  • ORION: Dino Beatdown sold 50,000 copies.

  • ORION: Dino Horde sold 500,000 copies.

  • ORION: Prelude sold 1,500,000+ copies

  • Guardians of Orion has sold less than 7,000 copies.

  • ORION: Dino Beatdown had an average rating of 30%

  • ORION: Prelude had an average rating of 70-80%

  • Guardians of Orion has an average rating of roughly 90%

@THE BREAKDOWN 1. Guardians of Orion has the most established fan base going into it (2,000,000+ fans) 2. Guardians of Orion had the largest budget. 3. Guardians of Orion had the smoothest release, especially for Early Access. 4. All owners of Guardians of Orion are very happy/satisfied with their purchases. 5. Guardians of Orion typically averages a 9/10 (compared to a 3/10 with Dino Beatdown) 6. Guardians of Orion had the MOST demand for Press out of any of our titles (with little to show???) A mega thank you goes out to RPGMinx for continually supporting us and a big thanks to BestInSlot for the early support): TheRPGMinx @ YouTube BestInSlot @ YouTube @PROJECTIONS Guardians of Orion simply isn't selling. We had forecasted initial projections/promises based on our (then) lowest selling products, including the Source Prototype and Dino Beatdown to use as figure-heads. However Guardians of Orion is doing significantly worse than those projections and it just isn't feasible to continue supporting it as we had hoped. @2012 ERA In comparison, ORION: Dino Beatdown had at least obtained a budget that allowed us to forecast/project a product for over a years worth of time, just in the first month of sales. There was obvious support and a desire to see a game like this and it was a very easy decision, despite the backlashing. We knew we'd be able to deliver the product we wanted in the afforded time frame. @MIGRATION Guardians of Orion hasn't been supported since Day 1, including it's crowdfunding Campaign on Kickstarter (that we still honored) and it's become very apparent on what you all want and don't want. I cannot safely do the same method with Guardians of Orion as Dino Beatdown/Prelude due to being a smaller company and needing to focus on what works and keeps all of those involved afloat and supported. So instead of supporting a product that is dangerous for us to build up, and one that seemingly few people want, we're going to be moving on to our next project sooner than later. @UPCOMING CONTENT Before we do that I want to get Guardians of Orion to a certain state, content wise. Because of this we are re-focusing our efforts on Guardians over the next few months before officially migrating to the new FPS and we are going to focus on features that add longevity and community-focus to the game. Here is an overview of what we are scheduled to add to the game before wrapping production: SDK/Workshop Support

Source

Steam News / 29 January 2016

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