Full notes
Full ORION: Prelude update
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"Approaching the release of ORION: Dino Beatdown was one of the most stressful points of my life, only surpassed by what would come shortly after. By December 2011 we were running out money fast. In January 2012 we were out of money entirely. I sold my car at the time in order to get whatever money I could to funnel back into the development of the game." Article: http://www.co-optimus.com/editorial/1475/page/1/indie-ana-co-op-and-the-dev-stories-games-cannot-fail.html
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