What changed
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added[UPDATE: 5/16/2015 @ 10:00AM] About to complete production on Tony Stark/Iron Man: We wanted to give everyone an update on all things Trek Industries now that 'ORION: Prelude' Version 3.0 is out and we are well underway on our next project - 'Project Guardians'. This title uses a brand new game engine and new game content: https://www.youtube.com/watch?v=h5ltffMc__M ( Dual Development ) Since 'ORION: Dino Horde', we've done the dual-development cycle where 95% of the developers are always focused ahead on the future title via content production (3D Artist, 2D Artists, Animators) while Chris and I both focus on the polishing/integration phase (Programming, Level Development, Testing, Other). This way our art team has constantly paid work available rather than 50% down-time and we are making massive progress towards the next title when it's time for me and Chris to shift/focus attention towards it. ( 2nd Title ) The 2nd title is the one that shifts around the most and this is definitely a better quality than it isn't. Being able to turn a ship around and into any direction is much better than having to stick to something even if you don't believe it's the best fit, whether for the team, whether for the demographic you're releasing to or any reason above and between. Anyone or anything that can adapt and re-position is better than something that can't. ( Next Release: Project Guardians ) Project Guardians is our next title that will be released to the public. Content production has been underway for over a year now and it's now in a mass integration and polishing phase. Because of this we are still on schedule to release some form of Project Guardians in 2015. ( Marvel Pitch ) While Project SkyFly was to be the 2nd title to hit production and share assets of Guardians content production - this has changed recently. We have an amazing Marvel Co-Op game design and much like JJ Abrams to Star Wars Episode 7 we'd be more than happy to move things around to incorporate this project into our pipeline if even remotely given the opportunity. This project would take 18 months to complete, a bit longer than Guardians. ( Marvel Tech Demo ) We believe Marvel is killing it with the movies and that the fans deserve an equally great game to enjoy. The tech demo is being handled by a very small team of people with myself included. If you agree that Marvel needs a great new co-op game then SPEAK UP and be heard! *Photoshopped mock-ups using game models and game-ready environments. ( 4 FPS Games In A Row ) We're coming off of having developed 4 ORION FPS games in a row (2009/2010 - Source Beta, 2012 - Dino Beatdown, 2013 - Dino Horde, 2014 - Prelude) and we're very excited to tackle a new genre for the very first time with Guardians. I've personally been working in Orion for the last 20 years with some of our other developers approaching the ten year mark. I believe the best possible thing that we could do is to change up the IP and pacing with a Marvel Co-Op game to not only deliver a great product but to better Orion by giving us a fresh sense of air and ideas when we come back to the dinosaur-filled world. This is something worth pursuing for both ourselves but also our fans and the gaming market.
ORION: Prelude changes
added[UPDATE: 5/16/2015 @ 10:00AM] About to complete production on Tony Stark/Iron Man: We wanted to give everyone an update on all things Trek Industries now that 'ORION: Prelude' Version 3.0 is out and we are well underway on our next project - 'Project Guardians'. This title uses a brand new game engine and new game content: https://www.youtube.com/watch?v=h5ltffMc__M ( Dual Development ) Since 'ORION: Dino Horde', we've done the dual-development cycle where 95% of the developers are always focused ahead on the future title via content production (3D Artist, 2D Artists, Animators) while Chris and I both focus on the polishing/integration phase (Programming, Level Development, Testing, Other). This way our art team has constantly paid work available rather than 50% down-time and we are making massive progress towards the next title when it's time for me and Chris to shift/focus attention towards it. ( 2nd Title ) The 2nd title is the one that shifts around the most and this is definitely a better quality than it isn't. Being able to turn a ship around and into any direction is much better than having to stick to something even if you don't believe it's the best fit, whether for the team, whether for the demographic you're releasing to or any reason above and between. Anyone or anything that can adapt and re-position is better than something that can't. ( Next Release: Project Guardians ) Project Guardians is our next title that will be released to the public. Content production has been underway for over a year now and it's now in a mass integration and polishing phase. Because of this we are still on schedule to release some form of Project Guardians in 2015. ( Marvel Pitch ) While Project SkyFly was to be the 2nd title to hit production and share assets of Guardians content production - this has changed recently. We have an amazing Marvel Co-Op game design and much like JJ Abrams to Star Wars Episode 7 we'd be more than happy to move things around to incorporate this project into our pipeline if even remotely given the opportunity. This project would take 18 months to complete, a bit longer than Guardians. ( Marvel Tech Demo ) We believe Marvel is killing it with the movies and that the fans deserve an equally great game to enjoy. The tech demo is being handled by a very small team of people with myself included. If you agree that Marvel needs a great new co-op game then SPEAK UP and be heard! *Photoshopped mock-ups using game models and game-ready environments. ( 4 FPS Games In A Row ) We're coming off of having developed 4 ORION FPS games in a row (2009/2010 - Source Beta, 2012 - Dino Beatdown, 2013 - Dino Horde, 2014 - Prelude) and we're very excited to tackle a new genre for the very first time with Guardians. I've personally been working in Orion for the last 20 years with some of our other developers approaching the ten year mark. I believe the best possible thing that we could do is to change up the IP and pacing with a Marvel Co-Op game to not only deliver a great product but to better Orion by giving us a fresh sense of air and ideas when we come back to the dinosaur-filled world. This is something worth pursuing for both ourselves but also our fans and the gaming market.
[UPDATE: 5/16/2015 @ 10:00AM] About to complete production on Tony Stark/Iron Man: We wanted to give everyone an update on all things Trek Industries now that 'ORION: Prelude' Version 3.0 is out and we are well underway on our next project - 'Project Guardians'. This title uses a brand new game engine and new game content: https://www.youtube.com/watch?v=h5ltffMc__M ( Dual Development ) Since 'ORION: Dino Horde', we've done the dual-development cycle where 95% of the developers are always focused ahead on the future title via content production (3D Artist, 2D Artists, Animators) while Chris and I both focus on the polishing/integration phase (Programming, Level Development, Testing, Other). This way our art team has constantly paid work available rather than 50% down-time and we are making massive progress towards the next title when it's time for me and Chris to shift/focus attention towards it. ( 2nd Title ) The 2nd title is the one that shifts around the most and this is definitely a better quality than it isn't. Being able to turn a ship around and into any direction is much better than having to stick to something even if you don't believe it's the best fit, whether for the team, whether for the demographic you're releasing to or any reason above and between. Anyone or anything that can adapt and re-position is better than something that can't. ( Next Release: Project Guardians ) Project Guardians is our next title that will be released to the public. Content production has been underway for over a year now and it's now in a mass integration and polishing phase. Because of this we are still on schedule to release some form of Project Guardians in 2015. ( Marvel Pitch ) While Project SkyFly was to be the 2nd title to hit production and share assets of Guardians content production - this has changed recently. We have an amazing Marvel Co-Op game design and much like JJ Abrams to Star Wars Episode 7 we'd be more than happy to move things around to incorporate this project into our pipeline if even remotely given the opportunity. This project would take 18 months to complete, a bit longer than Guardians. ( Marvel Tech Demo ) We believe Marvel is killing it with the movies and that the fans deserve an equally great game to enjoy. The tech demo is being handled by a very small team of people with myself included. If you agree that Marvel needs a great new co-op game then SPEAK UP and be heard! *Photoshopped mock-ups using game models and game-ready environments. ( 4 FPS Games In A Row ) We're coming off of having developed 4 ORION FPS games in a row (2009/2010 - Source Beta, 2012 - Dino Beatdown, 2013 - Dino Horde, 2014 - Prelude) and we're very excited to tackle a new genre for the very first time with Guardians. I've personally been working in Orion for the last 20 years with some of our other developers approaching the ten year mark. I believe the best possible thing that we could do is to change up the IP and pacing with a Marvel Co-Op game to not only deliver a great product but to better Orion by giving us a fresh sense of air and ideas when we come back to the dinosaur-filled world. This is something worth pursuing for both ourselves but also our fans and the gaming market.