Repeated intro
What changed
1 fix2 additions0 changes0 removals
added( The HUD )First up, the controversial HUD change! Before this we had intentions of possibly even adding to / growing the HUD. But when looking across the upcoming titles and seeing the how the changes they had incorporated in the UI design would affect ORION: Prelude, it was beneficial and added the immersion/survival factor. Because of this we implemented it into Prelude and re-organized any seriously crucial information to appropriate places, such as the Energy Bar, Game Information being in the Multiplayer Information screen and Credits being visible in the same area or where they are used - in-game shops.
fixed( The Reality )After release we quickly realized this upset some of you who have grown accustomed towards certain parts of the HUD. In response I stated we would be able to release a quick hot fix that allows users to manually add them back but it appears I spoke too soon. The HUD was rewritten using the new philosophy from scratch to aid in performance. Given that is the route we went it'd require additional rewriting rather than a "toggle back on/off". Because of this it won't be fixed as fast as originally intended on my behalf, however it will be a part of v3.0 which will also include the Remastered Weapon Audio and a few weapon buffs.
added( Version 3.0 - Q2 2015 )Also please feel free to suggest additional changes/bug fixes/tweaks that you'd like to see in Version 3.0 as we begin to compile the Master List. Until then please enjoy the new experience, as it *will* remain the default (have to manually add the other areas) and I truly think you may end up enjoying it when it stops being the "new kid on the block". ( www.trek-industries.com )
ORION: Prelude changes
addedFirst up, the controversial HUD change! Before this we had intentions of possibly even adding to / growing the HUD. But when looking across the upcoming titles and seeing the how the changes they had incorporated in the UI design would affect ORION: Prelude, it was beneficial and added the immersion/survival factor. Because of this we implemented it into Prelude and re-organized any seriously crucial information to appropriate places, such as the Energy Bar, Game Information being in the Multiplayer Information screen and Credits being visible in the same area or where they are used - in-game shops.
fixedAfter release we quickly realized this upset some of you who have grown accustomed towards certain parts of the HUD. In response I stated we would be able to release a quick hot fix that allows users to manually add them back but it appears I spoke too soon. The HUD was rewritten using the new philosophy from scratch to aid in performance. Given that is the route we went it'd require additional rewriting rather than a "toggle back on/off". Because of this it won't be fixed as fast as originally intended on my behalf, however it will be a part of v3.0 which will also include the Remastered Weapon Audio and a few weapon buffs.
addedAlso please feel free to suggest additional changes/bug fixes/tweaks that you'd like to see in Version 3.0 as we begin to compile the Master List. Until then please enjoy the new experience, as it *will* remain the default (have to manually add the other areas) and I truly think you may end up enjoying it when it stops being the "new kid on the block". ( www.trek-industries.com )
( The HUD )
First up, the controversial HUD change! Before this we had intentions of possibly even adding to / growing the HUD. But when looking across the upcoming titles and seeing the how the changes they had incorporated in the UI design would affect ORION: Prelude, it was beneficial and added the immersion/survival factor. Because of this we implemented it into Prelude and re-organized any seriously crucial information to appropriate places, such as the Energy Bar, Game Information being in the Multiplayer Information screen and Credits being visible in the same area or where they are used - in-game shops.
( The Reality )
After release we quickly realized this upset some of you who have grown accustomed towards certain parts of the HUD. In response I stated we would be able to release a quick hot fix that allows users to manually add them back but it appears I spoke too soon. The HUD was rewritten using the new philosophy from scratch to aid in performance. Given that is the route we went it'd require additional rewriting rather than a "toggle back on/off". Because of this it won't be fixed as fast as originally intended on my behalf, however it will be a part of v3.0 which will also include the Remastered Weapon Audio and a few weapon buffs.
( Version 3.0 - Q2 2015 )
Also please feel free to suggest additional changes/bug fixes/tweaks that you'd like to see in Version 3.0 as we begin to compile the Master List. Until then please enjoy the new experience, as it *will* remain the default (have to manually add the other areas) and I truly think you may end up enjoying it when it stops being the "new kid on the block". ( www.trek-industries.com )