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Steam News21 April 20188y ago

Changes to expect in the next update(s)

So, news… lets give you some of that. As well as working on the update I will also be redoing most of the events in the game.

Full notes

Full Origin Of Destiny: Crimson Awakening update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Events
addedSo, news… lets give you some of that. As well as working on the update I will also be redoing most of the events in the game. Expect the following changes (Although some may come sooner than others) - I Probably won’t need to say this but. More Story! - Spelling fixes… I hope (I wish RPG Maker had spell checker) - Changes to NPC Interaction in some early areas. - Improvements to the main story “These shouldn’t need you to start a new game, but will provide more flavour text to the main game and be done as part of the NPS changes” - Enemy Balancing - Skill Balancing - Introduction of “Extreme” Difficulty Option. I also plan to add more advanced mechanics, but if they require you to start a new game they won’t be added until a transition from Early Access to Full Release, I will look to add a “Legacy Version” that will be the previous build without the features, It will be unsupported, except for Bug Fixes, (expect this after the main story has been finished) These changes will start come in the R16X builds (R160 to R169)

Origin Of Destiny: Crimson Awakening changes

addedSo, news… lets give you some of that. As well as working on the update I will also be redoing most of the events in the game. Expect the following changes (Although some may come sooner than others) - I Probably won’t need to say this but. More Story! - Spelling fixes… I hope (I wish RPG Maker had spell checker) - Changes to NPC Interaction in some early areas. - Improvements to the main story “These shouldn’t need you to start a new game, but will provide more flavour text to the main game and be done as part of the NPS changes” - Enemy Balancing - Skill Balancing - Introduction of “Extreme” Difficulty Option. I also plan to add more advanced mechanics, but if they require you to start a new game they won’t be added until a transition from Early Access to Full Release, I will look to add a “Legacy Version” that will be the previous build without the features, It will be unsupported, except for Bug Fixes, (expect this after the main story has been finished) These changes will start come in the R16X builds (R160 to R169)

So, news… lets give you some of that. As well as working on the update I will also be redoing most of the events in the game. Expect the following changes (Although some may come sooner than others) - I Probably won’t need to say this but. More Story! - Spelling fixes… I hope (I wish RPG Maker had spell checker) - Changes to NPC Interaction in some early areas. - Improvements to the main story “These shouldn’t need you to start a new game, but will provide more flavour text to the main game and be done as part of the NPS changes” - Enemy Balancing - Skill Balancing - Introduction of “Extreme” Difficulty Option. I also plan to add more advanced mechanics, but if they require you to start a new game they won’t be added until a transition from Early Access to Full Release, I will look to add a “Legacy Version” that will be the previous build without the features, It will be unsupported, except for Bug Fixes, (expect this after the main story has been finished) These changes will start come in the R16X builds (R160 to R169)

Source

Steam News / 21 April 2018

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