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Steam News24 April 20188y ago

More multiplayer options and improved AI, a new patch has arrived!

We are happy to share with you another major patch for Oriental Empires. This latest version brings new starting options for custom games, allowing players to select the preferred starting age.

Full notes

Full Oriental Empires update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions6 changes0 removals
  • Server
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedWe are happy to share with you another major patch for Oriental Empires. This latest version brings new starting options for custom games, allowing players to select the preferred starting age. It also allows for more options in multiplayer and on top of that, the AI received a nice little boost, making it better at conducting diplomacy and using a navy. The full changelog can be found below and as always, feedback is greatly appreciated. - Surtur
changedImproved AI's economic balance between buildings and army
changedImproved unit diversity in AI recruitment
changedImproved AI movement of armies
addedAdded ability to set starting era in custom games. All the tech from previous era's is available, and some edicts are already issued.
addedAdded ability to assign factions randomly in MP. All players, including the host, are assigned a faction at random.

Oriental Empires changes

addedWe are happy to share with you another major patch for Oriental Empires. This latest version brings new starting options for custom games, allowing players to select the preferred starting age. It also allows for more options in multiplayer and on top of that, the AI received a nice little boost, making it better at conducting diplomacy and using a navy. The full changelog can be found below and as always, feedback is greatly appreciated. - Surtur
changedImproved AI's economic balance between buildings and army
changedImproved unit diversity in AI recruitment
changedImproved AI movement of armies
addedAdded ability to set starting era in custom games. All the tech from previous era's is available, and some edicts are already issued.

We are happy to share with you another major patch for Oriental Empires. This latest version brings new starting options for custom games, allowing players to select the preferred starting age. It also allows for more options in multiplayer and on top of that, the AI received a nice little boost, making it better at conducting diplomacy and using a navy. The full changelog can be found below and as always, feedback is greatly appreciated. - Surtur

Changelog: AI

Improved AI's economic balance between buildings and army

AI will keep a minimum army size

Improved unit diversity in AI recruitment

Improved AI movement of armies

AI can build naval units Custom Games

Added ability to set starting era in custom games. All the tech from previous era's is available, and some edicts are already issued.

Ability to have random AI controlled factions. The player still controls whichever faction he selects. Multiplayer

Added ability to assign factions randomly in MP. All players, including the host, are assigned a faction at random.

Added hidden humans ability in MP. If this is selected, then the UI is adjusted so that no indication is given of which factions are human and which AI controlled. Diplomacy with AI factions has a delay, and functions the same as with human players. Random factions must be selected by the host in the initial faction selection screen for the hidden humans option to be available. Diplomacy

Reduced offensive alliance diplomatic spam. AI won't ask for alliances against those enemies it can't reach

Can't declare war on vassals if you have a peace accord or fraternal harmony pact with their overlord

Less 1 coin diplomacy

Fixed a serious bug that was stopping inter AI diplomacy working correctly. Misc

Reduced effectiveness of land troops against naval. Previous fix accidentally doubled it :(.

Fixed a bug that stopped naval units moving adjacent to large land stacks

Buildings can't be deleted if existing or queued building depends on them

Fixed issue with city list not being scrolled correctly in city list view

Source

Steam News / 24 April 2018

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