Repeated intro
Hey gang, I have been tinkering away on Orgynizer, trying my best to optimize the puzzle creation experience, while hunting down some strange and rogue bugs.
What changed
1 fix1 addition0 changes0 removals
addedI hope you can feel the difference when the puzzle is being generated, and I still have a lot of areas I can now improve.
fixedNew in version **v.2.23.1**: + Custom play mode is now more stable, more settings to come. + Cleaned out a lot of gunk! So puzzle generation should now be smoother. + Fixed some bugs that caused retries, which should reduce the retries per level. + Some mechanics are now less "spammy" and only write guest demands if they are of mechanical interest. + Stronger internal tools for future optimization hunting. + Stronger seed systems for RNG testing. + Random tweaks and twinkies.
Orgynizer changes
addedI hope you can feel the difference when the puzzle is being generated, and I still have a lot of areas I can now improve.
fixedNew in version **v.2.23.1**: + Custom play mode is now more stable, more settings to come. + Cleaned out a lot of gunk! So puzzle generation should now be smoother. + Fixed some bugs that caused retries, which should reduce the retries per level. + Some mechanics are now less "spammy" and only write guest demands if they are of mechanical interest. + Stronger internal tools for future optimization hunting. + Stronger seed systems for RNG testing. + Random tweaks and twinkies.
I hope you can feel the difference when the puzzle is being generated, and I still have a lot of areas I can now improve.
New in version **v.2.23.1**: + Custom play mode is now more stable, more settings to come. + Cleaned out a lot of gunk! So puzzle generation should now be smoother. + Fixed some bugs that caused retries, which should reduce the retries per level. + Some mechanics are now less "spammy" and only write guest demands if they are of mechanical interest. + Stronger internal tools for future optimization hunting. + Stronger seed systems for RNG testing. + Random tweaks and twinkies.