Full notes
Full Orestorm Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Launch went well, feedback has been good so far. I made a couple quick tweaks to fix some common feedback. The goal from here is to leave the demo as is and get as many people playing it as possible.
These basically covered:
Balancing characters The consensus was Orbik and Eyes were too strong and everyone else was too weak. This should give all 5 characters a better reason for existing.
Round 0 There was too much waiting in round 0 while you wait for ores, so I've significantly boosted starting Ronk and spawned two slimes so there's instantly something to do, and coincidentally not making the first few games before you buy upgrades as punishing.
VFX changes Added a cursor and changed the crystal orb sprite slightly.
Full info:
Generic Gameplay Changes:
Starting Ronk increased from 20 to 50 Powered drill cost changed from 20 Ronk to 15 Ronk and 5 Drimalt 2 Slimes now spawn at the start of the game All items are now unlocked from round 0
Player Changes:
Starting HP buffed from 3 to 8 Orbik's max HP capped at 12 from 16 Sferic's max HP capped at 8 from 16 Eyes max HP capped at 4 from 8 Megent crystal orb damaged increased from 1 to 3
VFX changes:
Fixed one bug in the tutorial Changed crystal orb sprite Added a mouse icon
Source
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