Orebound
Steam News 13 February 20263mo ago

Dwarven Den Preview - Enemy AI, Factory System Overhaul & Build Menu AI

Greetings Fellow Dwarves, and welcome to the Dwarven Den! The Dwarven Den aims to show upcoming previews and sneak peaks at what you could expect to see in the world of Orebound. This time, we will be looking into plans…

Update log

Full Orebound update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings Fellow Dwarves, and welcome to the Dwarven Den!

Extracted changes

0 fixes8 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Store
  • Workshop
addedThe Dwarven Den aims to show upcoming previews and sneak peaks at what you could expect to see in the world of Orebound. This time, we will be looking into plans for enemy AI and combat, a new factory system and new building menu UI!
changedThis is a general overview of our plan to really flesh out the combat gameplay to make it as strong as other aspects of the game.
added(New to Current)
addedExpanding on what you can make out of the current resources by adding 60+ new items into the game
addedAdding a host of new automation machines to manufacture these new items
addedAdding more tiers to the deep seeker with new requirements

The Dwarven Den aims to show upcoming previews and sneak peaks at what you could expect to see in the world of Orebound. This time, we will be looking into plans for enemy AI and combat, a new factory system and new building menu UI!

For AI, without going into lots of detail, development will be broken down into several stages, with stage 1 being the current stage. These stages help us focus on adjusting combat and enemy AI to make it more engaging and challenging.

Stage 1: General combat AI involvement - While the orcs and goblins running up and smacking you in the face is very true to form, it’s not engaging and as most of you have pointed out, you can just back pedal and it’s fine. Since we use the dynamic surface plugin and we want to up the amount of AI that fight you, we’ve been coming up with solutions to make AI more dynamic and have more life to them. Here is the work in progress.

Stage 2: Raids - Getting orcs finally swarming your base.

Stage 3: Player combat - Improving combat from the players side.

This is a general overview of our plan to really flesh out the combat gameplay to make it as strong as other aspects of the game.

We are working hard to improve the depth & complexity of Orebound, so here is an early look at the scale of the current state of Orebound compared with the upcoming redesign to the factory system!

(New to Current)

Much like with the combat improvements, the factory content will also be coming in stages.Here are some of the things you can look forward to in the coming updates:

  • Expanding on what you can make out of the current resources by adding 60+ new items into the game

  • Adding a host of new automation machines to manufacture these new items

  • Rebalancing the power system & adding more tiers of power generation into the game

  • Adding more tiers to the deep seeker with new requirements

  • A full rework to how the money system works in the game alongside plenty of new luxury good items to produce and sell

  • A complete rework to the research station & how you progress through the game unlocking new dwarven technology

This collective task is a huge undertaking into what is effectively a full redesign of Orebound & the backbone of the game. We understand how important it is to get this right and so it will take time to phase out and nail from a design perspective rather than rushing it into the game.

But you can expect the first portion of this content to be getting released over the next few months!

After improving other UI in the game, we realised that the next menu we could improve is the build menu. As the build menu is essential for constructing your base or your factory, we wanted to ensure it was more visually appealing and easier to use.

  • Will have a more organised method of navigating through the main categories of buildings & their corresponding sub-categories

  • Building icons are now larger and easier to see, with a dedicated, nicer looking space on the right hand side to view specific information on the machine you have highlighted

  • More space in the top of the build hammer to make way for new categories of buildings to come

This

Source

Steam News / 13 February 2026

Open original