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Steam News15 May 20251y ago

Demo patch #20

CHANGELOG 🔧 Fixes/QoL: Mouse temporarily disabled in the game. People were experiencing crashes when using the mouse to navigate the UI, so I've removed it until a proper solution is found.

Full notes

Full OREBLAZE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes3 removals
  • Performance
  • Gameplay
  • Maps
  • Balance
removedMouse temporarily disabled in the game. People were experiencing crashes when using the mouse to navigate the UI, so I've removed it until a proper solution is found.
removedPressing Shift or Tab in the menu no longer unpauses the game.
removedMoldcasters can no longer detect you from anywhere on the map, but they gain 'telepathy' once you enter their grotto.
changed⚖️Rebalanced fall damage:
addedAdded an in-game tip to alert players about the existence of fall damage.
changedFall damage now scales with height: you take 1 point of damage per tile (1 tile = 1 depth) beyond the safe fall distance.

OREBLAZE changes

removedMouse temporarily disabled in the game. People were experiencing crashes when using the mouse to navigate the UI, so I've removed it until a proper solution is found.
removedPressing Shift or Tab in the menu no longer unpauses the game.
removedMoldcasters can no longer detect you from anywhere on the map, but they gain 'telepathy' once you enter their grotto.
changed⚖️Rebalanced fall damage:
addedAdded an in-game tip to alert players about the existence of fall damage.

CHANGELOG

🔧 Fixes/QoL:

  • Mouse temporarily disabled in the game. People were experiencing crashes when using the mouse to navigate the UI, so I've removed it until a proper solution is found.

  • Pressing Shift or Tab in the menu no longer unpauses the game.

  • Moldcasters can no longer detect you from anywhere on the map, but they gain 'telepathy' once you enter their grotto.

⚖️Rebalanced fall damage:

  • Added an in-game tip to alert players about the existence of fall damage.

  • Fall damage now scales with height: you take 1 point of damage per tile (1 tile = 1 depth) beyond the safe fall distance.

  • The default safe fall distance is 10 tiles, so: Falling 11 tiles = 1 damage Falling 12 tiles = 2 damage Falling 13 tiles = 3 damage, and so on.

  • Elven Boots double the safe fall distance (from 10 tiles to 20). They no longer reduce fall damage to a fixed 1 point. So, with Elven Boots: Falling 11 tiles = 0 damage Falling 12 tiles = 0 damage Falling 13 tiles = 0 damage ... Falling 21 tiles = 1 damage Falling 22 tiles = 2 damage Falling 23 tiles = 3 damage, and so on.

  • Chainmail now absorbs fall damage, using up one charge per point of damage. For example: If you fall 14 tiles, you'd normally take 4 damage. If you're wearing the Chainmail with 3 charges, it will absorb 3 of those points, and you'll only take 1 point of actual damage to your health.

Source

Steam News / 15 May 2025

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