What changed
1 fix0 additions3 changes1 removal
changedAs expected, the last major content update disrupted some of the game's balance. This patch addresses the most significant issues. Here’s the full changelog:
fixed🔧Fixes/QoL: - Fixed potential soft locks when pausing the game in the Throne Room while trying to start a new run or perform other special actions. - Fixed UI not displaying correctly after Tribute 20 (you madman, how did you even get to Tribute 20!?) - Vaults can no longer block the vertical path to the Adamant Core. - Fixed the Adamant Core light not rendering correctly. - Various UI and menu fixes in preparation for future translations to non-Latin languages. - Support for Nintendo controllers (Switch/Pro).
changed💰Economy balance: - Crossbow price increased to 1500 (from 1000). - Dynamite price increased to 250 (from 200). - Explosive bolts price increased to 100 (from 60). - Dwarven Ale base price reduced to 500 (from 1000). - Pickaxe +1 upgrade price reduced to 100 (from 150). - Backpack upgrades price increased to 300 > 600 > 1200 (from 200 > 500 > 1000).
changed👑King balance: - The King now rewards a Magic Item every two Tributes (at tiers 3, 5, 7, 9, etc.) instead of after every Tribute. - The King's Patience amount has been reduced (again) after the first two Tributes. - After completing a Tribute, a 10-second Grace Period now begins during which the King's Patience will not decrease. - The Grace Period is doubled (to 20 seconds) at the start of a run and for the second Tribute.
removed⛏️Item balance: - Fall damage is now lethal unless you're wearing Elven Boots. - Elven Boots no longer negate fall damage entirely - you now take 1 HP of damage. - Reduced the Elven Boots' fall distance bonus to 1.5x (from 2.0x). - Taking fall damage while wearing Elven Boots now completely breaks your Chainmail. - Chainmail no longer protects against magic (Moldcasters now damage your health directly). - Recall Scroll cooldown increased to 240 seconds (from 120 seconds). - Stone Ring now divides the carry penalty by 3 (was 2). With a full backpack, this means you now move at only -8% speed penalty instead of -25% without the ring.
💰Economy balance: - Crossbow price1000→1500↑💰Economy balance: - Crossbow price increased, buff- Dynamite price200→250↑- Dynamite price increased, buff- Explosive bolts price60→100↑- Explosive bolts price increased, buff- Dwarven Ale base price1000→500↓- Dwarven Ale base price decreased, nerfOREBLAZE changes
changedAs expected, the last major content update disrupted some of the game's balance. This patch addresses the most significant issues. Here’s the full changelog:
fixed🔧Fixes/QoL: - Fixed potential soft locks when pausing the game in the Throne Room while trying to start a new run or perform other special actions. - Fixed UI not displaying correctly after Tribute 20 (you madman, how did you even get to Tribute 20!?) - Vaults can no longer block the vertical path to the Adamant Core. - Fixed the Adamant Core light not rendering correctly. - Various UI and menu fixes in preparation for future translations to non-Latin languages. - Support for Nintendo controllers (Switch/Pro).
changed💰Economy balance: - Crossbow price increased to 1500 (from 1000). - Dynamite price increased to 250 (from 200). - Explosive bolts price increased to 100 (from 60). - Dwarven Ale base price reduced to 500 (from 1000). - Pickaxe +1 upgrade price reduced to 100 (from 150). - Backpack upgrades price increased to 300 > 600 > 1200 (from 200 > 500 > 1000).
changed👑King balance: - The King now rewards a Magic Item every two Tributes (at tiers 3, 5, 7, 9, etc.) instead of after every Tribute. - The King's Patience amount has been reduced (again) after the first two Tributes. - After completing a Tribute, a 10-second Grace Period now begins during which the King's Patience will not decrease. - The Grace Period is doubled (to 20 seconds) at the start of a run and for the second Tribute.
removed⛏️Item balance: - Fall damage is now lethal unless you're wearing Elven Boots. - Elven Boots no longer negate fall damage entirely - you now take 1 HP of damage. - Reduced the Elven Boots' fall distance bonus to 1.5x (from 2.0x). - Taking fall damage while wearing Elven Boots now completely breaks your Chainmail. - Chainmail no longer protects against magic (Moldcasters now damage your health directly). - Recall Scroll cooldown increased to 240 seconds (from 120 seconds). - Stone Ring now divides the carry penalty by 3 (was 2). With a full backpack, this means you now move at only -8% speed penalty instead of -25% without the ring.
As expected, the last major content update disrupted some of the game's balance. This patch addresses the most significant issues. Here’s the full changelog:
🔧Fixes/QoL: - Fixed potential soft locks when pausing the game in the Throne Room while trying to start a new run or perform other special actions. - Fixed UI not displaying correctly after Tribute 20 (you madman, how did you even get to Tribute 20!?) - Vaults can no longer block the vertical path to the Adamant Core. - Fixed the Adamant Core light not rendering correctly. - Various UI and menu fixes in preparation for future translations to non-Latin languages. - Support for Nintendo controllers (Switch/Pro).
💰Economy balance: - Crossbow price increased to 1500 (from 1000). - Dynamite price increased to 250 (from 200). - Explosive bolts price increased to 100 (from 60). - Dwarven Ale base price reduced to 500 (from 1000). - Pickaxe +1 upgrade price reduced to 100 (from 150). - Backpack upgrades price increased to 300 > 600 > 1200 (from 200 > 500 > 1000).
👑King balance: - The King now rewards a Magic Item every two Tributes (at tiers 3, 5, 7, 9, etc.) instead of after every Tribute. - The King's Patience amount has been reduced (again) after the first two Tributes. - After completing a Tribute, a 10-second Grace Period now begins during which the King's Patience will not decrease. - The Grace Period is doubled (to 20 seconds) at the start of a run and for the second Tribute.
⛏️Item balance: - Fall damage is now lethal unless you're wearing Elven Boots. - Elven Boots no longer negate fall damage entirely - you now take 1 HP of damage. - Reduced the Elven Boots' fall distance bonus to 1.5x (from 2.0x). - Taking fall damage while wearing Elven Boots now completely breaks your Chainmail. - Chainmail no longer protects against magic (Moldcasters now damage your health directly). - Recall Scroll cooldown increased to 240 seconds (from 120 seconds). - Stone Ring now divides the carry penalty by 3 (was 2). With a full backpack, this means you now move at only -8% speed penalty instead of -25% without the ring.
Also, in case you missed it, here’s the last devlog detailing the previous changes:
Cheers!