Full notes
Full Order of Wallachia update
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What changed
- Performance
- UI and audio
- Balance
- Gameplay
- Fixes
Full Patch Note Details
Apart from optimizations, we've also taken to improve the quality of life and the smaller, yet noticeable visual and collision problems.
Here is a list of improvements that has reached the current version of our demo :
Additions :
Added FSR Frame Generation
Modified the inventory to be able to use items with the interact button and added a Text Hint about it.
Fire throughout the level will damage the player.
Fixes :
Fixed Tent collision issues.
Fixed bugged field of view refreshing sometimes
Disabled the sound muffling system
Updated Water Vial - it now heals 1 hit point
Optimized NPC navigation further
Optimized several hundred static objects in the level
Fixed unloaded Crossbow and Flintlock animation bug
Fixed Sword Trail not being visible on low graphics
Updated Pies to heal more than their respective recipe requirements
Fixed saturation issue on Turkish pillows
Added a slight cooldown on finishers so they will not bug the main attacks
Combat behavior has slightly improved due to better navigation What comes next? Steam post image
You will slowly be able to see our City come to life! We will be taking care of everything from adding NPCs, details, items and expanding our story.
Last but not least, we will be improving the combat, adding more music tracks, more types of enemies, monsters, more attacking possibilities, more weapons and more Mayhem!!!
Source
Changelog.gg summarizes and formats this update. How we read updates.
