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Steam News30 July 202611d ago

Order of Kings Season 3 Preview 3: New Gameplay, New Special Unit Types

The School's gameplay consists of three Stages. As Trends progress, meeting specific conditions will unlock the corresponding stage and allow you to choose a school for that stage.

Full notes

Full 王于兴师/Order of Kings update

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What changed

1 fix2 additions12 changes0 removals
  • Maps
  • Balance
  • Events
  • Gameplay
changedThe School's gameplay consists of three Stages. As Trends progress, meeting specific conditions will unlock the corresponding stage and allow you to choose a school for that stage. After unlocking Stage 1 and Stage 3, you can gain school activation attempts, with up to two schools active at the same time.
changedAgriculturalist School: Gather more resources when collecting, and reduce the Decree cost for gathering in Stage 3.
changedLegalist School: Appointed officials provide greater Internal Affairs. As the stages progress, the attributes of deployed Troops also increase.
changedMilitary School: Increases Commanders' Physical Damage.
changedYin-Yang School: Increases Commanders' Magic Damage. In Stage 3, Commander attacks will have a chance to cause Burn.
changedMohist School: Consumes Decree to increase the troops' damage to Facilities for a certain period.

王于兴师/Order of Kings changes

changedThe School's gameplay consists of three Stages. As Trends progress, meeting specific conditions will unlock the corresponding stage and allow you to choose a school for that stage. After unlocking Stage 1 and Stage 3, you can gain school activation attempts, with up to two schools active at the same time.
changedAgriculturalist School: Gather more resources when collecting, and reduce the Decree cost for gathering in Stage 3.
changedLegalist School: Appointed officials provide greater Internal Affairs. As the stages progress, the attributes of deployed Troops also increase.
changedMilitary School: Increases Commanders' Physical Damage.
changedYin-Yang School: Increases Commanders' Magic Damage. In Stage 3, Commander attacks will have a chance to cause Burn.

The School's gameplay consists of three Stages. As Trends progress, meeting specific conditions will unlock the corresponding stage and allow you to choose a school for that stage. After unlocking Stage 1 and Stage 3, you can gain school activation attempts, with up to two schools active at the same time.

(In developing and does not represent the final look)

7 Schools to Choose:

Agriculturalist School: Gather more resources when collecting, and reduce the Decree cost for gathering in Stage 3.

Legalist School: Appointed officials provide greater Internal Affairs. As the stages progress, the attributes of deployed Troops also increase.

Logician School: Provide Troops with camouflage effects.

Military School: Increases Commanders' Physical Damage.

Yin-Yang School: Increases Commanders' Magic Damage. In Stage 3, Commander attacks will have a chance to cause Burn.

Mohist School: Consumes Decree to increase the troops' damage to Facilities for a certain period.

Taoist School: Reduces damage taken by Troops and increases their Healing Effect.

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6 New Special Unit Types in the New Season:

(In developing and does not represent the final look)

Swordsman – Qin Elite Warriors: Increases unit Attack Distance after equipping. After entering Battle, the unit's Movement Speed will gradually increase. Additionally, when the unit deals damage with active Chain or Rage Skill, it also inflicts a certain amount of fixed damage.

Cavalry – Warriors Border Cavalry: Increases unit Attack Distance after equipping. When not in Battle, the unit's Movement Speed will increase. After entering Battle, Movement Speed will decrease, and Evasion chance increases. When dealing damage, there is a chance to splash a certain percentage of damage to an adjacent enemy unit.

Spearman – Skilled Warriors: Increases unit Attack Distance after equipping. When dealing damage, the unit will ignore part of the target's Defense, and basic attack scales with the highest attribute.

Archer – Shenxi Division: Increases unit attack Distance after equipping. When attacking targets at a distance greater than 4, the hit rate decreases. Deals 50% less damage to nearby units. Damage will fluctuate within a certain range, and your unit gains Troop count equal to a portion of the damage dealt.

Archer – Jisha Crossbowmen: Increases unit Attack Distance after equipping. Maximum attack Distance is up to 3. Jisha Crossbowmen will not affected by range reduction at night, and their Movement Speed and damage dealt are increased.

Swordsman – Wei Martial Elite: After equipping, the unit is not affected by Unit Type countering when taking or dealing damage. Decrease all Damage taken, and the unit's movement speed will not fall below its base Movement Speed.

As Trends progress, each Lord can obtain up to 3 Tiger Talismans. Lords can consume Tiger Talismans and a tier-3 armament of the corresponding type to acquire new unit types.

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Source

Steam News / 30 July 2026

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