Order of Kings New Season “All's Fair in War” Preview Part 2: Day-Night Cycle
“All warfare is based on deception.” — Sun Wu, The Art of War Night battles are one of the most effective strategies for gaining the upper hand.
In this update2
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Full 王于兴师/Order of Kings update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition8 changes0 removals
Gameplay
Maps
Balance
changedNight battles are one of the most effective strategies for gaining the upper hand. Sun Wu believed that “All's Fair in War” was a common tactic: ignite fires and beat drums at night, raise flags and banners during the day, all to confuse the enemy’s sight and hearing. Night combat is perilous; only the most elite Commanders and Troops dare to use the darkness as their weapon. Under the cover of night, Armies can secretly approach the enemy and launch surprise attacks when least expected, dealing a decisive blow to the Enemy Army.
addedNew Gameplay — Day and Night CycleTo bring Lords a more immersive battlefield atmosphere and provide more strategic options, the Order of Kings' new season will feature a "Day-Night Cycle" system. Every 4 hours, day and night will alternate in-game, and the visuals will change accordingly to simulate the real battlefield's day-night environment. In the new season, battlefield time may become a crucial factor in tactical planning. Lords can use the cover of night to move troops or launch Surprise attacks, engaging in even deeper strategic battles!
changedNew Gameplay — Day and Night CycleSteam post image
changedNew Gameplay — Day and Night Cycle(In development and do not represent the final looks)
changedNight Phase] Additional Effects:Decreased vision range for all Buildings, Facilities, and Troops; System Cities are unaffected.
changedNight Phase] Additional Effects:Increased all player troops' damage dealt and taken by a certain percentage.
王于兴师/Order of Kings changes
changedNight battles are one of the most effective strategies for gaining the upper hand. Sun Wu believed that “All's Fair in War” was a common tactic: ignite fires and beat drums at night, raise flags and banners during the day, all to confuse the enemy’s sight and hearing. Night combat is perilous; only the most elite Commanders and Troops dare to use the darkness as their weapon. Under the cover of night, Armies can secretly approach the enemy and launch surprise attacks when least expected, dealing a decisive blow to the Enemy Army.
addedTo bring Lords a more immersive battlefield atmosphere and provide more strategic options, the Order of Kings' new season will feature a "Day-Night Cycle" system. Every 4 hours, day and night will alternate in-game, and the visuals will change accordingly to simulate the real battlefield's day-night environment. In the new season, battlefield time may become a crucial factor in tactical planning. Lords can use the cover of night to move troops or launch Surprise attacks, engaging in even deeper strategic battles!
changedSteam post image
changed(In development and do not represent the final looks)
changedDecreased vision range for all Buildings, Facilities, and Troops; System Cities are unaffected.
“All warfare is based on deception.”
— Sun Wu, The Art of War
Night battles are one of the most effective strategies for gaining the upper hand. Sun Wu believed that “All's Fair in War” was a common tactic: ignite fires and beat drums at night, raise flags and banners during the day, all to confuse the enemy’s sight and hearing. Night combat is perilous; only the most elite Commanders and Troops dare to use the darkness as their weapon. Under the cover of night, Armies can secretly approach the enemy and launch surprise attacks when least expected, dealing a decisive blow to the Enemy Army.
New Gameplay — Day and Night Cycle
To bring Lords a more immersive battlefield atmosphere and provide more strategic options, the Order of Kings' new season will feature a "Day-Night Cycle" system. Every 4 hours, day and night will alternate in-game, and the visuals will change accordingly to simulate the real battlefield's day-night environment. In the new season, battlefield time may become a crucial factor in tactical planning. Lords can use the cover of night to move troops or launch Surprise attacks, engaging in even deeper strategic battles!
Steam post image
(In development and do not represent the final looks)
[Night Phase] Additional Effects:
Decreased vision range for all Buildings, Facilities, and Troops; System Cities are unaffected.
Increased all player troops' damage dealt and taken by a certain percentage.
Randomly cause the tile [Burn] troops standing on it when they are attacked by any sources of damage
Apply dodge chance boost for all player troops
Decreased Archer and Trebuchet Troops' attack range
Hide the Non-allied player troop names
(In development and do not represent the final looks)