What changed
0 fixes0 additions1 change0 removals
changedHi all, we are releasing a new patch for Order of Battle, bringing the game to 3.4.2. It contains several tweaks and fixes, further polishing the game. Changelog: • Bug fixed that prevented loading certain PBEM games • Bug fixed that prevented rendering import/export core buttons in the campaign • Bug fixes in [1v1] Two Bridges scenario • Fixed a number missing unit textures and icons • PBEM multiplayer replay fixes • Fixed bug in MAC version of the auto patching system • Airstrip construction bug fixed • When a commander is detached from a unit, it now displays the correct name (Note: this does not fix previous logs) • Empty hangars are correctly removed if the only aircraft inside is disbanded • When a unit runs into unspotted mines it will now always suffer 1+ damage, even when the mines or the victim are on lower strength • Damage taken from clearing mines by moving into them • German Uboats stat tweaks • Fixed bug preventing seaplanes from drawing air supply from airfields if no carrier is present • Fixed bug in purchase screen that prevented displaying certain transportation types • Fixed bug that prevented restarting a scenario from the defeat event popup • Editor: Fixed bugs related to deleting a nation • Editor: Fixed bug that prevented saving a multiplayer map twice without reloading • Editor: Cloning an Event Popup trigger effect now also copies the original's text and title • Editor: Trigger controls now display legacy duplicate nations such as "US Army" if they are present in the scenario • Potential AI freeze in Danzig Bay scenario fixed • Fixes/tweaks to scenarios Danzig Bay, Narvik and Torch • Fixed bug that prevented deploying naval core units in certain scenarios • Fixed rare bug that could freeze attack animations on Mac • Japanese carrier-based fighters deployement/supply bug fixed • Campaign resources carry-over fixed • Hotseat: Missing texts fixed • Online News close button fixed • Cursor movement boundaries fixed
Order of Battle: World War II changes
changedHi all, we are releasing a new patch for Order of Battle, bringing the game to 3.4.2. It contains several tweaks and fixes, further polishing the game. Changelog: • Bug fixed that prevented loading certain PBEM games • Bug fixed that prevented rendering import/export core buttons in the campaign • Bug fixes in [1v1] Two Bridges scenario • Fixed a number missing unit textures and icons • PBEM multiplayer replay fixes • Fixed bug in MAC version of the auto patching system • Airstrip construction bug fixed • When a commander is detached from a unit, it now displays the correct name (Note: this does not fix previous logs) • Empty hangars are correctly removed if the only aircraft inside is disbanded • When a unit runs into unspotted mines it will now always suffer 1+ damage, even when the mines or the victim are on lower strength • Damage taken from clearing mines by moving into them • German Uboats stat tweaks • Fixed bug preventing seaplanes from drawing air supply from airfields if no carrier is present • Fixed bug in purchase screen that prevented displaying certain transportation types • Fixed bug that prevented restarting a scenario from the defeat event popup • Editor: Fixed bugs related to deleting a nation • Editor: Fixed bug that prevented saving a multiplayer map twice without reloading • Editor: Cloning an Event Popup trigger effect now also copies the original's text and title • Editor: Trigger controls now display legacy duplicate nations such as "US Army" if they are present in the scenario • Potential AI freeze in Danzig Bay scenario fixed • Fixes/tweaks to scenarios Danzig Bay, Narvik and Torch • Fixed bug that prevented deploying naval core units in certain scenarios • Fixed rare bug that could freeze attack animations on Mac • Japanese carrier-based fighters deployement/supply bug fixed • Campaign resources carry-over fixed • Hotseat: Missing texts fixed • Online News close button fixed • Cursor movement boundaries fixed
Hi all, we are releasing a new patch for Order of Battle, bringing the game to 3.4.2. It contains several tweaks and fixes, further polishing the game. Changelog: • Bug fixed that prevented loading certain PBEM games • Bug fixed that prevented rendering import/export core buttons in the campaign • Bug fixes in [1v1] Two Bridges scenario • Fixed a number missing unit textures and icons • PBEM multiplayer replay fixes • Fixed bug in MAC version of the auto patching system • Airstrip construction bug fixed • When a commander is detached from a unit, it now displays the correct name (Note: this does not fix previous logs) • Empty hangars are correctly removed if the only aircraft inside is disbanded • When a unit runs into unspotted mines it will now always suffer 1+ damage, even when the mines or the victim are on lower strength • Damage taken from clearing mines by moving into them • German Uboats stat tweaks • Fixed bug preventing seaplanes from drawing air supply from airfields if no carrier is present • Fixed bug in purchase screen that prevented displaying certain transportation types • Fixed bug that prevented restarting a scenario from the defeat event popup • Editor: Fixed bugs related to deleting a nation • Editor: Fixed bug that prevented saving a multiplayer map twice without reloading • Editor: Cloning an Event Popup trigger effect now also copies the original's text and title • Editor: Trigger controls now display legacy duplicate nations such as "US Army" if they are present in the scenario • Potential AI freeze in Danzig Bay scenario fixed • Fixes/tweaks to scenarios Danzig Bay, Narvik and Torch • Fixed bug that prevented deploying naval core units in certain scenarios • Fixed rare bug that could freeze attack animations on Mac • Japanese carrier-based fighters deployement/supply bug fixed • Campaign resources carry-over fixed • Hotseat: Missing texts fixed • Online News close button fixed • Cursor movement boundaries fixed