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Steam News15 May 201511y ago

Order of Battle Pacific is Updated to Version 1.6.7!

Patch 1.6.7 is now available and it brings many changes and improvements. The most important are two new maps added to play in coop (vAI) and “Scenario restart” now correctly resets campaign events!

Full notes

Full Order of Battle: World War II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedPatch 1.6.7 is now available and it brings many changes and improvements. The most important are two new maps added to play in coop (vAI) and “Scenario restart” now correctly resets campaign events! Be sure to check the changelog below: Order of Battle Pcific Patch V.1.6.7 • MP: 2vAI Java and 2vAI Bataan coop maps added • Gameplay: All torpedo bombers can now switch to bombs • Gameplay: Experience gain from combat increased • Specialisation: British Pacific Fleet fixed and adds 2 aircraft on top of the naval units • Fix: Various unit stats fixed • Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario • Fix: Various issues with AI freezing fixed • Fix: Scenario restart now correctly resets campaign events • MP: PBEM Lobby, disappearing game names fixed • UI: Force List, unit category filters added • UI: Force List sorted by unit nation > category > type • UI: Empty hexes can be selected to inspect terrain type • UI: Hex location names visible on map and/or UI • UI: Checkbox to disable AI spinning animation in options menu • UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type • Strategic Map: Left-click on map moves the camera to that location. • Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved • AI: Offensive AI teams now attempt to clear mines • Modding: Mod launcher, improved mod folder support, 3D model importing

Order of Battle: World War II changes

fixedPatch 1.6.7 is now available and it brings many changes and improvements. The most important are two new maps added to play in coop (vAI) and “Scenario restart” now correctly resets campaign events! Be sure to check the changelog below: Order of Battle Pcific Patch V.1.6.7 • MP: 2vAI Java and 2vAI Bataan coop maps added • Gameplay: All torpedo bombers can now switch to bombs • Gameplay: Experience gain from combat increased • Specialisation: British Pacific Fleet fixed and adds 2 aircraft on top of the naval units • Fix: Various unit stats fixed • Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario • Fix: Various issues with AI freezing fixed • Fix: Scenario restart now correctly resets campaign events • MP: PBEM Lobby, disappearing game names fixed • UI: Force List, unit category filters added • UI: Force List sorted by unit nation > category > type • UI: Empty hexes can be selected to inspect terrain type • UI: Hex location names visible on map and/or UI • UI: Checkbox to disable AI spinning animation in options menu • UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type • Strategic Map: Left-click on map moves the camera to that location. • Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved • AI: Offensive AI teams now attempt to clear mines • Modding: Mod launcher, improved mod folder support, 3D model importing

Patch 1.6.7 is now available and it brings many changes and improvements. The most important are two new maps added to play in coop (vAI) and “Scenario restart” now correctly resets campaign events! Be sure to check the changelog below: Order of Battle Pcific Patch V.1.6.7 • MP: 2vAI Java and 2vAI Bataan coop maps added • Gameplay: All torpedo bombers can now switch to bombs • Gameplay: Experience gain from combat increased • Specialisation: British Pacific Fleet fixed and adds 2 aircraft on top of the naval units • Fix: Various unit stats fixed • Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario • Fix: Various issues with AI freezing fixed • Fix: Scenario restart now correctly resets campaign events • MP: PBEM Lobby, disappearing game names fixed • UI: Force List, unit category filters added • UI: Force List sorted by unit nation > category > type • UI: Empty hexes can be selected to inspect terrain type • UI: Hex location names visible on map and/or UI • UI: Checkbox to disable AI spinning animation in options menu • UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type • Strategic Map: Left-click on map moves the camera to that location. • Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved • AI: Offensive AI teams now attempt to clear mines • Modding: Mod launcher, improved mod folder support, 3D model importing

Source

Steam News / 15 May 2015

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