What changed
4 fixes0 additions6 changes2 removals
- Gameplay
- Maps
- Balance
- Store
- Performance
fixedWe are listening to your feedback closely, and we see some players struggling with the level of difficulty, especially solo players. We have a hotfix ready for you that addresses some of your feedback.
fixedBarricades:When we decided to change barricades to be a free trap with a fixed starting number, we had a few goals in mind. We wanted to design maps knowing the possible setups, help new players not spend too much coin on barricades and then need to rely on War Mage damage. And we wanted to ensure that we were giving experienced players interesting problems to solve with multiple solutions. It was never meant to limit creativity or prevent powerful trap boxes. BUT after listening to a lot of the feedback that came in today, we started with values that aren’t as fun for smaller groups. We do a lot of balance for solo: enemy scaling, more Rift Points, wave pacing, etc., but it doesn’t matter if you feel like you can’t control the map.
changedBarricades:All that said, here is the change we can bring you today. Teams under 4 players will now start with more barricades. You’ll find the details below in the notes. This number is not a cap. It can still be increased in any team size with a number of Threads. This isn’t the end of the barricade conversation with you all. Although we feel strongly about how the new system fits within the unique gameplay loop of OMDD, we will continue listening and working with the players to make changes that will improve your orc-slaying experience.
changedSkulls:We’re making some adjustments to the number of skulls needed to upgrade your traps and the skill tree. We did plenty of balance work, estimations, and iteration on these values, but we’re seeing that gambling forward is very appealing. Gambling forward and losing should still be fun, but we need to consider how often that’s happening because it affects your skull rewards. We’ve drastically reduced the total number of skulls needed to fully upgrade all traps and slightly reduced this value for the skill tree. We also hope this quicker progression makes the game more manageable, more quickly for solo players.
changedPatch 1.0.7IMPORTANT NOTE*: This patch is ready now (approximately 10:30pm US Eastern Tuesday / 4:30am CET Wednesday) for Steam and Epic Games Store. The Xbox patch build is processing and will go live as soon as it’s ready. Crossplay with Xbox will be unavailable during this window. Xbox and Windows players can still play together.
changedGameplay changes:Starting Barricade Count Increased: Solo Players will start with 22 barricades (increased from 16) Duo Groups will start with and share 20 barricades (increased from 16) Trio Groups will start with and share 18 barricades (increased from 16) Quad Groups will start with and share 16 barricades (remains the same)
Orcs Must Die! Deathtrap changes
fixedWe are listening to your feedback closely, and we see some players struggling with the level of difficulty, especially solo players. We have a hotfix ready for you that addresses some of your feedback.
fixedWhen we decided to change barricades to be a free trap with a fixed starting number, we had a few goals in mind. We wanted to design maps knowing the possible setups, help new players not spend too much coin on barricades and then need to rely on War Mage damage. And we wanted to ensure that we were giving experienced players interesting problems to solve with multiple solutions. It was never meant to limit creativity or prevent powerful trap boxes. BUT after listening to a lot of the feedback that came in today, we started with values that aren’t as fun for smaller groups. We do a lot of balance for solo: enemy scaling, more Rift Points, wave pacing, etc., but it doesn’t matter if you feel like you can’t control the map.
changedAll that said, here is the change we can bring you today. Teams under 4 players will now start with more barricades. You’ll find the details below in the notes. This number is not a cap. It can still be increased in any team size with a number of Threads. This isn’t the end of the barricade conversation with you all. Although we feel strongly about how the new system fits within the unique gameplay loop of OMDD, we will continue listening and working with the players to make changes that will improve your orc-slaying experience.
changedWe’re making some adjustments to the number of skulls needed to upgrade your traps and the skill tree. We did plenty of balance work, estimations, and iteration on these values, but we’re seeing that gambling forward is very appealing. Gambling forward and losing should still be fun, but we need to consider how often that’s happening because it affects your skull rewards. We’ve drastically reduced the total number of skulls needed to fully upgrade all traps and slightly reduced this value for the skill tree. We also hope this quicker progression makes the game more manageable, more quickly for solo players.
changedIMPORTANT NOTE*: This patch is ready now (approximately 10:30pm US Eastern Tuesday / 4:30am CET Wednesday) for Steam and Epic Games Store. The Xbox patch build is processing and will go live as soon as it’s ready. Crossplay with Xbox will be unavailable during this window. Xbox and Windows players can still play together.
Thank you to everyone who has played Orcs Must Die! Deathtrap. We are happy to see so many people jumping into the game on its first day!
We are listening to your feedback closely, and we see some players struggling with the level of difficulty, especially solo players. We have a hotfix ready for you that addresses some of your feedback.
Keep your feedback coming, we greatly appreciate it!
Let’s break down a few areas before the patch notes.
Barricades:
When we decided to change barricades to be a free trap with a fixed starting number, we had a few goals in mind. We wanted to design maps knowing the possible setups, help new players not spend too much coin on barricades and then need to rely on War Mage damage. And we wanted to ensure that we were giving experienced players interesting problems to solve with multiple solutions. It was never meant to limit creativity or prevent powerful trap boxes. BUT after listening to a lot of the feedback that came in today, we started with values that aren’t as fun for smaller groups. We do a lot of balance for solo: enemy scaling, more Rift Points, wave pacing, etc., but it doesn’t matter if you feel like you can’t control the map.
All that said, here is the change we can bring you today. Teams under 4 players will now start with more barricades. You’ll find the details below in the notes. This number is not a cap. It can still be increased in any team size with a number of Threads. This isn’t the end of the barricade conversation with you all. Although we feel strongly about how the new system fits within the unique gameplay loop of OMDD, we will continue listening and working with the players to make changes that will improve your orc-slaying experience.
Skulls:
We’re making some adjustments to the number of skulls needed to upgrade your traps and the skill tree. We did plenty of balance work, estimations, and iteration on these values, but we’re seeing that gambling forward is very appealing. Gambling forward and losing should still be fun, but we need to consider how often that’s happening because it affects your skull rewards. We’ve drastically reduced the total number of skulls needed to fully upgrade all traps and slightly reduced this value for the skill tree. We also hope this quicker progression makes the game more manageable, more quickly for solo players.
Patch 1.0.7
*IMPORTANT NOTE*: This patch is ready now (approximately 10:30pm US Eastern Tuesday / 4:30am CET Wednesday) for Steam and Epic Games Store. The Xbox patch build is processing and will go live as soon as it’s ready. Crossplay with Xbox will be unavailable during this window. Xbox and Windows players can still play together.
Gameplay changes:
Starting Barricade Count Increased:
Solo Players will start with 22 barricades (increased from 16)
Duo Groups will start with and share 20 barricades (increased from 16)
Trio Groups will start with and share 18 barricades (increased from 16)
Quad Groups will start with and share 16 barricades (remains the same)
Trap and War Mage Upgrades will see decreased skull costs throughout the skill trees allowing for faster progression
Improved Kalos melee attack advances
Unlocking Max made more obvious
Lobby List Filtering
Crash Fixes