Full notes
Full Orcs Must Die! 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, War Mages!
What changed
- Balance
- Maps
- Performance
- UI and audio
- Gameplay
This patch is focused on addressing the most common player feedback we receive. We’ve read concerns about trap damage versus player damage, and this balance pass allows players to get more traps into the battle.
We’ve also noticed some scenarios were trending too difficult in Rift Lord difficulty level and in certain Endless maps. We’ve made those fights a little fairer for the player. We hope to see improved scores and skull rewards in these areas.
Finally, we’ve added three maps to Endless mode, and we’ve fixed a host of rare but annoying crashes. Please see the detailed patch notes below. Thanks for playing! We’ll be reading your feedback.
Robot Entertainment
Patch Notes
Added three Endless Maps (Abandoned Passage, Order Enclave, and Slag Field)
Fixed several high-frequency crashes
Fixed an issue where the Killstreak UI wouldn’t show progress after the first streak
Fire Fiends are no longer fully immune to fire dmg.
Timed GO breaks on Rift Lord increased.
All timed GO breaks in Endless have been increased.
With below set of trap balance changes, we will be resetting the leaderboards.
These traps had their cost lowered.
Dart Spitter
Decoy
Grinder
Rip Saw
Spike Wall
Swinging Mace
Ceiling Laser
Boom Barrel Dispenser
Deep Freeze
Floor Scorcher
Saw Blade Launcher
Tar
Acid Geyser
Arcane Dragon
Barricade
Double Barricades after upgrade
Wall Charger
Rapid Fire Ballista War Machine
Giant Killer Beehive War Machine
Boom Barrel Launcher War Machine
Giant Flip Trap War Machine
War Outpost War Machine
Bowling Boulder War Machine
Guardian Knight War Machine
Guardian Priestess War Machine
These traps had their damage increased
Wall Arrows
Dart Spitter
Haymaker
Ceiling Pounder
Rip Saw
Wall Blades
Arcane Dragon
Brimstone base charges increased.
Decoy now has more hit points.
Spike Trap had its cooldown reduced.
Grinder had its base health increased.
Shock Zapper base charges increased.
Acid Geyser had its cooldown reduced.
Guardian Archer cost slightly increased.
Guardian Archer base dmg and health increased.
Wall Charger cooldown reduced.
Environmental traps Lava Cauldron and Falling Boom Barrel had their dmg increased.
Source
Changelog.gg summarizes and formats this update. How we read updates.
