HomeGamesUpdatesPricingMethodology
Steam News19 August 20169y ago

19th August - Third Update

At first we want to apologize for the long time it took us to develop this update. Illness, this being the biggest update so far and some other things slowed us down.

Full notes

Full Orc Hunter VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedAt first we want to apologize for the long time it took us to develop this update. Illness, this being the biggest update so far and some other things slowed us down. NOTE: OUR PLAN RIGHT NOW IS TO MAKE THIS ONE THE LAST UPDATE FOR THE DEMO. AFTER THIS UPDATE, WE WILL BE WORKING ON AN EARLY ACCESS VERSION OF THE GAME WITH MORE CONTENT! Update contains: New Weapons (need to be unlocked by finishing an amount of waves): - a bow (finishing the demo) - a shield (finish 3 waves) - a mace (finish 3 waves) New Features: - free choice of weapons with both motion controllers - added quality settings - added a performance visualizer - added gallows in the "Deathroom" for weapontesting - added an explorable minature in the "tutorial room" Changes: - set the environment of the "tutorial room" to a scaled down version of the church - flying swords of dead enemies can't hurt you anymore (previously they could hurt your for 0.1 seconds when they died) - changed the wave duration to 90 seconds (previously 60) - changed the demo lockdown to wave 5 - overall performance boost - adjusted the position of the health and score indicator - teleportation is now possible with both hands (except for a hand that is carrying and arrow) We hope you are satisfied with the content of this update. Have a good day ;) Qualitysettings in detail (press Q to change): - HQ: best settings, high anti-aliasing, high shadow and reflection quality, VRAM limit of 2GB - MQ: low antialiasing, normal shadow quality, normal reflection quality, VRAM limit of 2GB - LQ: no antialiasing, normal shadow quality, low reflection quality, VRAM limit of 2GB - ZeroQ: lowest settings, no anti-aliasing, no shadows, poor reflection quality, VRAM limit of 1GB, no Post-Processing For the best gaming experience, turn off reprojection inside SteamVR and adjust the qualitysettings of the game until it runs at the required 90fps.

At first we want to apologize for the long time it took us to develop this update. Illness, this being the biggest update so far and some other things slowed us down.

NOTE

OUR PLAN RIGHT NOW IS TO MAKE THIS ONE THE LAST UPDATE FOR THE DEMO. AFTER THIS UPDATE, WE WILL BE WORKING ON AN EARLY ACCESS VERSION OF THE GAME WITH MORE CONTENT!

Update contains

New Weapons (need to be unlocked by finishing an amount of waves): - a bow (finishing the demo) - a shield (finish 3 waves) - a mace (finish 3 waves)

New Features

- free choice of weapons with both motion controllers - added quality settings - added a performance visualizer - added gallows in the "Deathroom" for weapontesting - added an explorable minature in the "tutorial room" Changes: - set the environment of the "tutorial room" to a scaled down version of the church - flying swords of dead enemies can't hurt you anymore (previously they could hurt your for 0.1 seconds when they died) - changed the wave duration to 90 seconds (previously 60) - changed the demo lockdown to wave 5 - overall performance boost - adjusted the position of the health and score indicator - teleportation is now possible with both hands (except for a hand that is carrying and arrow) We hope you are satisfied with the content of this update. Have a good day ;)

Qualitysettings in detail (press Q to change)

- HQ: best settings, high anti-aliasing, high shadow and reflection quality, VRAM limit of 2GB - MQ: low antialiasing, normal shadow quality, normal reflection quality, VRAM limit of 2GB - LQ: no antialiasing, normal shadow quality, low reflection quality, VRAM limit of 2GB - ZeroQ: lowest settings, no anti-aliasing, no shadows, poor reflection quality, VRAM limit of 1GB, no Post-Processing For the best gaming experience, turn off reprojection inside SteamVR and adjust the qualitysettings of the game until it runs at the required 90fps.

Source

Steam News / 19 August 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.