HomeGamesUpdatesPricingMethodology
Steam News8 July 20169y ago

8th July - First Update

Thanks to all of you who support our game, today we released our first update, it's not very big, but our plan is to release the next one in one or two weeks. New Features: -> teleport-system (activation time: 0.

Full notes

Full Orc Hunter VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedThanks to all of you who support our game, today we released our first update, it's not very big, but our plan is to release the next one in one or two weeks. New Features: -> teleport-system (activation time: 0.25 seconds; range: 3,5 meter; cooldown: 1.5 seconds; additional information: can't teleport to every place of the map to prevent the player from hiding, this area will be different for every map) -> blood, fire and spark particles Bugfixes and improvements: -> orcs now start to follow you if you walk away -> Improved the ragdoll system (less flying orcs) -> improved blocking the enemies attacks -> improved velocity check/stabbing is now possible at a lower speed -> beheading can't be done with vertical strikes anymore Note: The controls to (re)start the battle changed. Instead of the trigger the game now uses the thumbpad. The trigger is now used to teleport.

Thanks to all of you who support our game, today we released our first update, it's not very big, but our plan is to release the next one in one or two weeks. New Features: -> teleport-system (activation time: 0.25 seconds; range: 3,5 meter; cooldown: 1.5 seconds; additional information: can't teleport to every place of the map to prevent the player from hiding, this area will be different for every map) -> blood, fire and spark particles Bugfixes and improvements: -> orcs now start to follow you if you walk away -> Improved the ragdoll system (less flying orcs) -> improved blocking the enemies attacks -> improved velocity check/stabbing is now possible at a lower speed -> beheading can't be done with vertical strikes anymore Note: The controls to (re)start the battle changed. Instead of the trigger the game now uses the thumbpad. The trigger is now used to teleport.

Source

Steam News / 8 July 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.