Full notes
Full Orbitmine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
You can adjust the color, size, and depth of the mouse cursor in the settings
5 types of color (White / Black / Yellow / Cyan / Red)
Size 3 types (small / medium / large)
3 types of dark (blurring / normal / dark)
Adjust screen effect intensity
Add "Screen Effect" slider to Settings
Disable all screen flash when set to 0%
Planet Scans (safety)
"Planet Scan" button appears on top of node tree after final core destruction
Click to see the actual destruction rate of 5 zones (spring/summer/fall/winter/center) immediately
Automatically unlock planet-dominated nodes upon 100% destruction confirmation
Fix a bug
Troubleshooting true-end triggers (most important)
We've fixed the problem of not being able to purchase planet-dominating nodes even though we destroyed 100% of all zones from spring to winter
Planetary scan safety allows users to resolve the same issue directly if it occurs again
Troubleshooting Cursor Screen Off
Fixed an issue where the mouse cursor went out of the game window in Windows mode
Source
Changelog.gg summarizes and formats this update. How we read updates.
