Full notes
Full Orbitect update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Orbitect changes
Hi everyone,
We wanted to take a little moment to talk about Propulsion Games and introduce you to our small but dedicated team!
We started off Propulsion Games as two brothers working on game jams games and other indie projects. Over time we’ve expanded our team to friends, family, and other folk! Our Orbitect core development team consists of:
🚀 Ryan - Director of Propulsion Games and pretty much our sole Programmer. Basically living in the code.
🎹 Matt - Audio, Narrative, anything involving a spreadsheet, and general hype person.
🤯 James - Game Design. Responsible for making Orbitect fun.
👀 Lucy - Graphic Design, so that means logos, capsule art and most of the awesome marketing materials that you see!
🐛 Lewi - Playtesting, and design feedback. We can’t guarantee there will be no bugs, but thanks to Lewi there sure will be less of them!
🔭 Martin - Playtesting, and design feedback. Helping us out when physics makes our brains hurt!
We’ve also collaborated with one or two other awesome people outside of the core team which you’ll be able to read about in our Credits once the game is released.
If you want to read more about us (thanks, I guess?) you can on our website! here: https://www.propulsiongames.com/about
Source
Changelog.gg summarizes and formats this update. How we read updates.
