Full notes
Full Orbital Gear update
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What changed
- UI and audio
- Server
- Compatibility
- Gameplay
- Fixes
Orbital Gear changes
- Deathmatchmode
Added:
Completely redone all the menus and interface to make it less buggy and contain a few new features.
Added support for local multiplayer with split-screen where up to four local players can battle it out against each other.
Added full controller support. *You can play the game in its entirety with a controller, all menus are redesigned with a controller in mind without sacrificing the mouse input. *The controller can be used for both local and online multiplayer. When playing alone you can freely switch between the controller and keyboard/mouse input.
Added Australia as a new region.
Added four new mechs to choose between
Added a reconnect button in the main menu which you can use to reconnect to the Orbital Gear servers in case you temporarily lose internet connection. While offline you can still play local multiplayer and if you have connection to Steam you can also play Orbital Trials.
Added quick play buttons for both Deathmatch and Orbital Warfare. Quick play will attempt to connect to the best server, in case there is no server online you will host a game which other players can join.
Fixed:
Projectiles should now consider the player rotation when spawning.
Increased level change time to 15 seconds, up from 10.
Scoreboard is now localized depending on your set language.
Orbital Warfare matches will now not start until at least one player has chosen a team.
Added automatic region selection which selects your best play region depending on your ping to each of the regions. You can still change which region that should be connected to in the "Online Multiplayer" menu.
Some minor fixes on levels where asteroids could be stood upon in some cases.
Source
Changelog.gg summarizes and formats this update. How we read updates.
