Full notes
Full Orbital Gear update
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What changed
- Gameplay
- Server
- Fixes
- Store
- Balance
Orbital Gear changes
Added:
(Windows Only) Added an option to confine mouse cursor within the game window, the mouse confine is only active when in a game (not in the main menu).
Added frame limiter for Dedicated Server, set it in the "dedicatedserver.cfg" by writing "ServerUpdateRate = 60" (or any other number that you want). If you don't define the update rate, it will default to "as much as possible".
Fixed:
Discharger now shows its hit-effect when hitting buildings and targets.
Existing Satellite Turrets should now be visible for players who join after a Satellite Turret has been created.
Satellite Turrets should now use way less bandwidth than before.
Other player's Hornet Missiles should now look better (less "jaggy" trail and smoother movement) and use less bandwidth.
Hornet should now always play its death animation when it's destroyed.
Hornet trail should no longer instantly disappear when a Hornet is destroyed, it will now fade out over time (purely cosmetic).
Issues with some particles not playing upon a projectile's death should be fixed.
Netcode has been rebalanced which should mean less lag when there's a lot of players in a game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
