Full notes
Full Orbital Gear update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
Orbital Gear changes
- Deathmatchmode
Added:
Added an explosion effect when turrets are destroyed.
Added 8 Deathmatch maps!
Added 2 Orbital Warfare maps!
Fixed
Players will not fly through planets as easily.
When a match finishes, if you have the menu open, the menu will be closed correctly which prevents a soft-lock when a new level is loaded.
Hitting two or more players in one swing with the Gauntlet now correctly awards you with the Quantum Pusher achievement instead of Volt Bringer.
Assists will now be counted correctly when killing players other than the host.
Fixed bug that made players able to shoot while invulnerable.
Replaced spawn points on Aurora.
Fixed bug that would let you shoot with a weapon even if your other weapon is on cooldown.
Explosions (from Kasainami and Grenades) will now properly deal damage to buildings.
Weapon Changes Note
Orbital Trials will use the weapons as they were in version 1.1.1 so existing leaderboards does not have to be cleared when changing weapon balance.
Gauntlet
Reduced Gauntlet damage to 102 from 120.
Reduced Gauntlet attack length to 0.1 seconds from 0.4 seconds.
Reduced Gauntlet hit radius to 0.8 from 1.1.
Gauntlet has a new attack effect to match its new attack length and hit radius.
Shredder:
Shredders projectiles can no longer be shot down by other projectiles.
Source
Changelog.gg summarizes and formats this update. How we read updates.
