Full notes
Full Orbital Gear update
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What changed
- Gameplay
- Fixes
- Balance
Orbital Gear changes
- Deathmatchmode
Added
Single-player mode: Orbital Trials
General fixes
Kill streaks will not count team kills.
Fixed Volt Bringer, Quantum Pusher and Explosives Expert so they can be achieved again.
Kills made by turrets shows up properly in the frag scroll.
Fixed hitbox for shredder. Changed from a sphere with radius 0.5 to Capsule with radius 0.1 and height 4.8.
Default score limit for Deathmatch is now 300, up from 100.
Players will no longer drop down in weird angles when running over edges.
Level fixes
Fixed zero gravity spot under right platform in Orange skies.
Orbital Warfare level Horizons have new platform layout to reduce base camping.
Aurora got a faded background so it is easier to focus on the game without being confused by the background.
Weapon balancing
Phase Orb starts ammo decreased to 1, down from 2.
Phase Orb max ammo decreased to 2, down from 4.
Pulse explosion damage decreased to 34, down from 44.
Hornets ammo refill from energy cores increased to 7, up from 4.
Hornets ammo refill from reload increased to 18, up from 12.
Weapon visuals
Discharger hit effect updated.
Pulse hit players effect updated.
Flak hit building effect updated.
Pulse hit building effect updated.
Shredder hit building effect updated.
Shredder shot enter planet updated.
Shredder shot exit planet updated.
Nail hit planet effect updated.
Source
Changelog.gg summarizes and formats this update. How we read updates.
