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Steam News19 September 201411y ago

Patch v1.0.5 Changelog

Added Single-player mode: Orbital Trials General fixes Kill streaks will not count team kills. Fixed Volt Bringer, Quantum Pusher and Explosives Expert so they can be achieved again.

Full notes

Full Orbital Gear update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions15 changes1 removal
  • Gameplay
  • Fixes
  • Balance
addedAdded
fixedFixed Volt Bringer, Quantum Pusher and Explosives Expert so they can be achieved again.
fixedFixed hitbox for shredder. Changed from a sphere with radius 0.5 to Capsule with radius 0.1 and height 4.8.
removedPlayers will no longer drop down in weird angles when running over edges.
fixedFixed zero gravity spot under right platform in Orange skies.
addedOrbital Warfare level Horizons have new platform layout to reduce base camping.

Orbital Gear changes

  • Deathmatchmode
addedAdded
fixedFixed Volt Bringer, Quantum Pusher and Explosives Expert so they can be achieved again.
fixedFixed hitbox for shredder. Changed from a sphere with radius 0.5 to Capsule with radius 0.1 and height 4.8.
removedPlayers will no longer drop down in weird angles when running over edges.
fixedFixed zero gravity spot under right platform in Orange skies.

Added

  • Single-player mode: Orbital Trials

General fixes

  • Kill streaks will not count team kills.

  • Fixed Volt Bringer, Quantum Pusher and Explosives Expert so they can be achieved again.

  • Kills made by turrets shows up properly in the frag scroll.

  • Fixed hitbox for shredder. Changed from a sphere with radius 0.5 to Capsule with radius 0.1 and height 4.8.

  • Default score limit for Deathmatch is now 300, up from 100.

  • Players will no longer drop down in weird angles when running over edges.

Level fixes

  • Fixed zero gravity spot under right platform in Orange skies.

  • Orbital Warfare level Horizons have new platform layout to reduce base camping.

  • Aurora got a faded background so it is easier to focus on the game without being confused by the background.

Weapon balancing

  • Phase Orb starts ammo decreased to 1, down from 2.

  • Phase Orb max ammo decreased to 2, down from 4.

  • Pulse explosion damage decreased to 34, down from 44.

  • Hornets ammo refill from energy cores increased to 7, up from 4.

  • Hornets ammo refill from reload increased to 18, up from 12.

Weapon visuals

  • Discharger hit effect updated.

  • Pulse hit players effect updated.

  • Flak hit building effect updated.

  • Pulse hit building effect updated.

  • Shredder hit building effect updated.

  • Shredder shot enter planet updated.

  • Shredder shot exit planet updated.

  • Nail hit planet effect updated.

Source

Steam News / 19 September 2014

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