Full notes
Full Orbital Gear update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Balance
- Fixes
- Performance
Orbital Gear changes
Added:
Shield now has a fading animation when spawning and dying.
Shield now has an visual effect playing when it's being hit.
Quick Play buttons are now more visible and has new graphics.
Discharger has a new graphics at the end of the Lightning Line.
Basic support for dedicated servers has been added, a complete guide will be posted in another thread.
Steam Cloud support has been added for the Options file, it should no longer be reset whenever we patch.
Changes:
Euthanasia now requires you to deal damage within 3 seconds before the out-of-bounds death.
Fixes:
Issues with player health desync should be resolved, this means that you should always get points for a kill, never encounter invisible players etc.
Added error popup when trying to join a full server.
Satellite Turrets will now always fire at enemies.
Utility ammo will now update on non-server clients.
Shield should now properly block all blockable projectiles.
When joining a server which has been running for a while there should no longer be loads non-interactable Energy Cores scattered all over the map.
Font size in the score screen reduces to facilitate more populated servers.
Obliterator achievement should now work in all game modes.
Fixed issue with Mac fullscreen.
Nailgun will shoot down other projectiles again
Issues with the Euthanasia achievement has been resolved so it should once again be earnable.
An engine-related memory leak has been resolved.
Balance
Discharger cooldown decreased to 0.9, down from 1
Shredder shots lifetime decreased to 0.2, down from 0.5
Shredder shots knockback decreased to 0.8, down from 2
Phase orb now has stronger pull
Phase orb DPS increased to 220, up from 200
Source
Changelog.gg summarizes and formats this update. How we read updates.
