Full notes
Full Orbital Gear update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Maps
- Fixes
- UI and audio
- Balance
Orbital Gear changes
- Deathmatchmode
Fixes:
Overhauled the network code
Team chat messages are no longer posted twice
Fixed the issue that your mech sometimes wouldn't spawn after joining a server or after dying
Fixed an issue with the countdown during mapchange where it sometimes would go below 0 and keep restarting -the map over and over
Music should now abide by the music volume at all times and no longer play at default or max volume while loading a new map or scene
Chat-messages now have a black outline which will make them visible after Orbital Warfare games
Game logic will now continue in the background when the window loses focus
Hint visibility should now abide by the Option and no be re-enabled every time you start a new map
Fixed an issue with turrets sometimes wouldn't fire at opponents
New icons in the fragscoller for suicide and out of bounds
Pulse Rifle ammo indicator redesigned
Shredder ammo indicator redesigned
Font size has been reduced on the Deathmatch score screen
If you are disconnected from the master server for some reason, the game should now try to reconnect
Failing to create a room and then joining another room will no longer make your client show multiple instances of the same weapon in the loadout screen.
Inactive Energy Cores should no longer be appearing when joining a server which has been running for a while.
Tutorial texts should now be showing the correct information.
Chain Gun should now use the Sound Volume on the click-sound.
Balance:
Weapons
Discharger
Cooldown increased to 1, up from 0.8.
Damage decreased to 82, down from 88.
Nailgun
Velocity increased to 61, up from 51.Shredder
Damage decreased to 56, down from 84.
Source
Changelog.gg summarizes and formats this update. How we read updates.
