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Steam News25 February 20264mo ago

Orbital Frenzy Controller Support

The first post-launch update is here! Honestly there's been a couple bugfix updates, but this one's a big one. Below is everything that's changed since launch.

Full notes

Full Orbital Frenzy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • Compatibility
  • Fixes
changedThe first post-launch update is here! Honestly there's been a couple bugfix updates, but this one's a big one. Below is everything that's changed since launch. Major Features:
addedController Support; We've added controller support for the gameplay and menus. This also comes with some simple instruction panels in the pause menu.
addedReworked wave scaling to be overall harder. - Reworked the explosion powerup to be more reliable in dealing damage. - Added a couple new music tracks and updated old tracks. - Added in button highlights for the new controller support. - Added an aiming reticle as well as an option to toggle it on or off in the settings menu.
fixedFixed late game scaling to have more interesting enemy spawns. - Fixed an issue where explosions weren't scaling to the size of enemies. - Fixed a cutscene text issue. - Fixed an odd issue that caused certain enemy types to be rotated oddly. - Fixed some save bugs that caused certain settings to not be retained.

Orbital Frenzy changes

changedThe first post-launch update is here! Honestly there's been a couple bugfix updates, but this one's a big one. Below is everything that's changed since launch. Major Features:
addedController Support; We've added controller support for the gameplay and menus. This also comes with some simple instruction panels in the pause menu.
addedReworked wave scaling to be overall harder. - Reworked the explosion powerup to be more reliable in dealing damage. - Added a couple new music tracks and updated old tracks. - Added in button highlights for the new controller support. - Added an aiming reticle as well as an option to toggle it on or off in the settings menu.
fixedFixed late game scaling to have more interesting enemy spawns. - Fixed an issue where explosions weren't scaling to the size of enemies. - Fixed a cutscene text issue. - Fixed an odd issue that caused certain enemy types to be rotated oddly. - Fixed some save bugs that caused certain settings to not be retained.

The first post-launch update is here! Honestly there's been a couple bugfix updates, but this one's a big one. Below is everything that's changed since launch. Major Features:

  • Controller Support; We've added controller support for the gameplay and menus. This also comes with some simple instruction panels in the pause menu.

Minor Features:

  • Reworked wave scaling to be overall harder. - Reworked the explosion powerup to be more reliable in dealing damage. - Added a couple new music tracks and updated old tracks. - Added in button highlights for the new controller support. - Added an aiming reticle as well as an option to toggle it on or off in the settings menu.

Bug Fixes:

  • Fixed late game scaling to have more interesting enemy spawns. - Fixed an issue where explosions weren't scaling to the size of enemies. - Fixed a cutscene text issue. - Fixed an odd issue that caused certain enemy types to be rotated oddly. - Fixed some save bugs that caused certain settings to not be retained.

Source

Steam News / 25 February 2026

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