Full notes
Full Orbital Frenzy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Fixes
Orbital Frenzy changes
The first post-launch update is here! Honestly there's been a couple bugfix updates, but this one's a big one. Below is everything that's changed since launch. Major Features:
Controller Support; We've added controller support for the gameplay and menus. This also comes with some simple instruction panels in the pause menu.
Minor Features:
Reworked wave scaling to be overall harder. - Reworked the explosion powerup to be more reliable in dealing damage. - Added a couple new music tracks and updated old tracks. - Added in button highlights for the new controller support. - Added an aiming reticle as well as an option to toggle it on or off in the settings menu.
Bug Fixes:
Fixed late game scaling to have more interesting enemy spawns. - Fixed an issue where explosions weren't scaling to the size of enemies. - Fixed a cutscene text issue. - Fixed an odd issue that caused certain enemy types to be rotated oddly. - Fixed some save bugs that caused certain settings to not be retained.
Source
Changelog.gg summarizes and formats this update. How we read updates.
