Full notes
Full Orbit: Satellite Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Orbit: Satellite Defense changes
Due to a delay in publishing the game live to Steamworks this morning, I had a little extra time to add in a few more features:
v0.4.1 Release Notes:
The Solar Satellite can now Super-Charge the Magnetic Mine dealing 6 points of damage on detonation (up from 2)
Pressing "Back" when viewing a Main Menu Sub-menu will take you to the previous Menu instead of closing it
Campaign Planet previews & description now fade in and text is printed out
- In CampaignChanged Pause menu button to read "Restart Level" instead of "New Game"
Added Button in Campaign Pause Menu which lets you repeat the "Explanation"
Updated Pause Menu text
Look forward to another update within a week of the game's launch! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
Source
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