Full notes
Full Orbit Outlaws update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
- Store
Happy Turkey Day! We're celebrating the commemorative occasion with the release of our Hover chassis, hot out of the oven. If the Pilgrims could do it all over again, you can bet they'd have taken this bad boy.
The Hover chassis offers balanced stats but trades its active mod slot for the ability to equip a second passive chassis mod.
We also include a plate full of fresh fixes for you. Check out these improvements in your next session:
Pulled the camera back to see more of the map while not aiming
The Spread Shot mod damage is now correctly reduced for all burst of the Repeater and the Hydra Missiles
Clarified the format of the Campaign to indicate the three qualifier matches before the Rival battle
Made the Shop button more prominent in the Garage and Campaign
Resolved an issue where bots occasionally spin wildly when attempting to land
Improvements to better identify which player you are in the scoring HUD
Numerous improvements to the Auto Turret super: the health bar now reflects the relative health and shields, the shields now regenerate, receive damage from Lysten's super, Kistal's super, etc.
When first entering the garage, Monsieur Seretti notifies you that new pilots can be unlocked in the campaign
The Map selector is now centered in Quickplay Party
When backing out an item details page in the shop, the selector now remains on your current selection
Added sound effect and visuals for when the super ability is charged
Updated the pilot tab in the garage to read "Locked Pilots"
When selecting a random map, ensure the next map is always different than the previous
P.S. Yes, that's a turkey tank. And no, don't try it at home.
Source
Changelog.gg summarizes and formats this update. How we read updates.
