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Steam News17 December 20205y ago

A reworked UX

Hello everyone, Today I have the pleasure to present you our new update focused on the UX.

Full notes

Full Orbi Universo update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes3 additions3 changes2 removals
  • Gameplay
  • UI and audio
  • Store
addedToday I have the pleasure to present you our new update focused on the UX.
removedNow the Nodes that are removed from your civilization got their position remembered, So if they reappear they will at the same place they were dismissed.
addedPermanant investement Are you tired of always checking your nodes to keep them at the max? Now you can add a permanent investment, the node will auto-invest to reach the maximum value.
changedIt's useful for values that have a moving maximum value or nodes that vary because of events. To keep track of the node that could potentially consume is resources a tooltip is available in the resource bar.
addedStat Screen To help you know exactly what happens to your nodes in real-time we made a new screen that you can access in the opening window of a node
changedSome interface correction

Orbi Universo changes

addedToday I have the pleasure to present you our new update focused on the UX.
removedNow the Nodes that are removed from your civilization got their position remembered, So if they reappear they will at the same place they were dismissed.
addedPermanant investement Are you tired of always checking your nodes to keep them at the max? Now you can add a permanent investment, the node will auto-invest to reach the maximum value.
changedIt's useful for values that have a moving maximum value or nodes that vary because of events. To keep track of the node that could potentially consume is resources a tooltip is available in the resource bar.
addedStat Screen To help you know exactly what happens to your nodes in real-time we made a new screen that you can access in the opening window of a node

Today I have the pleasure to present you our new update focused on the UX.

Shadow node

Now the Nodes that are removed from your civilization got their position remembered, So if they reappear they will at the same place they were dismissed.

Permanant investement Are you tired of always checking your nodes to keep them at the max? Now you can add a permanent investment, the node will auto-invest to reach the maximum value.

It's useful for values that have a moving maximum value or nodes that vary because of events. To keep track of the node that could potentially consume is resources a tooltip is available in the resource bar.

When an investment is automatically done that way a signal is made to indicate what node is consuming your resources

Stat Screen To help you know exactly what happens to your nodes in real-time we made a new screen that you can access in the opening window of a node

This gives access to a screen where you can in addition to seeing the relation between nodes a detailed rapport on what nod affects it, and what node is being affected.

Some interface correction

The dismissed nodes in the shop are no longer related to the speed of the game.

We show the max of resources in the tooltip The unsignaled nodes got an arrow if they appear under the shop

Source

Steam News / 17 December 2020

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