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Steam News1 March 20197y ago

Introduction and Notes

Welcome, and here’s the plan. A brief history: Optimum Link was originally released in 2016 as a prototype sandbox sort of thing. In 2017, we released an update. A version 0.

Full notes

Full Optimum Link update

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What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedWelcome, and here’s the plan. A brief history: Optimum Link was originally released in 2016 as a prototype sandbox sort of thing. In 2017, we released an update. A version 0.3 was in the works, though Protoria got busy starting up the studio as well as working on new projects. We decided Optimum Link’s next release would big a large refreshing of the project. This was, and is, a prototype playground. It’s where we have broken in many of our experiments, features, and systems for future games, so there’d never be a reason to sell it at a price; it’s free! There isn’t a clear finishing point, so instead of numbers, this is “Version Hummingbird”. There’s a number of things we’d like to add to Optimum Link in the future, but we do not promise a time when that will happen. This includes: More Vehicles MacOS and Linux support LAN support Voice chat Additional interface languages Dedicated server tools and larger community hosting We know there’s some bugs, too. We also know there a things that look like bugs but are not. And we love it. Why not Early Access? Rather than boasting a goal for a final product and giving you half, it’s more like you’re getting the beginning of a project, and nobody knows where it’s going. Or even when. We’ll be there with you to see it, though. You can keep up with us on Discord if you like, we’re also working on a game called Skyfear.

Optimum Link changes

addedWelcome, and here’s the plan. A brief history: Optimum Link was originally released in 2016 as a prototype sandbox sort of thing. In 2017, we released an update. A version 0.3 was in the works, though Protoria got busy starting up the studio as well as working on new projects. We decided Optimum Link’s next release would big a large refreshing of the project. This was, and is, a prototype playground. It’s where we have broken in many of our experiments, features, and systems for future games, so there’d never be a reason to sell it at a price; it’s free! There isn’t a clear finishing point, so instead of numbers, this is “Version Hummingbird”. There’s a number of things we’d like to add to Optimum Link in the future, but we do not promise a time when that will happen. This includes: More Vehicles MacOS and Linux support LAN support Voice chat Additional interface languages Dedicated server tools and larger community hosting We know there’s some bugs, too. We also know there a things that look like bugs but are not. And we love it. Why not Early Access? Rather than boasting a goal for a final product and giving you half, it’s more like you’re getting the beginning of a project, and nobody knows where it’s going. Or even when. We’ll be there with you to see it, though. You can keep up with us on Discord if you like, we’re also working on a game called Skyfear.

Welcome, and here’s the plan. A brief history: Optimum Link was originally released in 2016 as a prototype sandbox sort of thing. In 2017, we released an update. A version 0.3 was in the works, though Protoria got busy starting up the studio as well as working on new projects. We decided Optimum Link’s next release would big a large refreshing of the project. This was, and is, a prototype playground. It’s where we have broken in many of our experiments, features, and systems for future games, so there’d never be a reason to sell it at a price; it’s free! There isn’t a clear finishing point, so instead of numbers, this is “Version Hummingbird”. There’s a number of things we’d like to add to Optimum Link in the future, but we do not promise a time when that will happen. This includes: More Vehicles MacOS and Linux support LAN support Voice chat Additional interface languages Dedicated server tools and larger community hosting We know there’s some bugs, too. We also know there a things that look like bugs but are not. And we love it. Why not Early Access? Rather than boasting a goal for a final product and giving you half, it’s more like you’re getting the beginning of a project, and nobody knows where it’s going. Or even when. We’ll be there with you to see it, though. You can keep up with us on Discord if you like, we’re also working on a game called Skyfear.

Source

Steam News / 1 March 2019

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