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Steam News8 June 20251y ago

V0.07 Update Now Available!

Watch the trailer and read the patch notes below! The update is finally here and we hope you enjoy!

In this update10

Full notes

Full OPERATOR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

62 fixes29 additions16 changes1 removal
  • Maps
  • Store
  • Balance
  • Gameplay
  • Performance
  • UI and audio
addedWatch the trailer and read the patch notes below!The update is finally here and we hope you enjoy! We already have 4 new pve maps nearly complete in store for you for the next update so dont worry even more content is coming! This update focuses on many things along with many foundational steps we needed to take. Again, we hope you enjoy the new update and we wish you have a great rest of your day and here are the patch notes for update v0.07! Also there is a 10% Update Discount Starting June 8th 7AM PST
changedWatch the trailer and read the patch notes below![dynamiclink href=" https://store.steampowered.com/news/app/1913370/view/655947663575876688 "][dynamiclink href=" https://store.steampowered.com/news/app/1913370/view/500574015912412488 "]
addedPatch NotesAI Overhaul : Improvements to detection, difficulty, movement, and animations. AI now have a variable reaction time dependant on movement speed, stance, and distance from the target. The further away you are and the slower you move the longer it will take for the AI to detect you and engage you. If you move fast in CQB you will be detected and engaged quicker. AI can now be suppressed making them less accurate and slower to react. AI difficulty can now be selected through the simulation mode. There settings are "Easy, Trained, Realistic and Tier 1". Realistic setting being used for all active operation missions. AI can now see through windows on all difficulties except Easy difficulty. AI can now shoot helicopters AI can now spawn in unexpected "ambush" positions. AI can now fire in semi automatic only AI firing fully automatic only will have tracer rounds. AI have slower reaction times at night AI animations improvements Many AI bug fixes and optimisations
addedPatch NotesMovement and Gunplay Changes : New recoil and movement systems. Walking, Running, Crouching, Prone, Weapon bracing and Arm Stamina now effects how much recoil you will feel when firing your weapon. Recoil Reduction Stats (Can be mulitplied together): Holding Breath Reduces Recoil by 25% Standing still Reduces Recoil by 10% Crouching Reduces Recoil by 50% Prone Reduces Recoil by 35% without weapon bracing Weapon bracing Reduces Recoil by 70% Walking increases Recoil by 10% Running increases Recoil by 35% Arm Stamina increases Recoil up to 70% Having a broken leg increases Recoil by 25% Movement Changes: Added Crouch Running and Sprinting Added Prone Sprinting. Walking/Running backwards is now slower than moving forwards. You can now run with a lower variable stance.
addedPatch NotesNew Keybind System Overhaul : Now every keybind can be reconfigured!
addedPatch Notes4 New Weapons MK46 MOD 2 Remington M870 APC 9 Stacatto 2011

OPERATOR changes

addedThe update is finally here and we hope you enjoy! We already have 4 new pve maps nearly complete in store for you for the next update so dont worry even more content is coming! This update focuses on many things along with many foundational steps we needed to take. Again, we hope you enjoy the new update and we wish you have a great rest of your day and here are the patch notes for update v0.07! Also there is a 10% Update Discount Starting June 8th 7AM PST
changed[dynamiclink href=" https://store.steampowered.com/news/app/1913370/view/655947663575876688 "][dynamiclink href=" https://store.steampowered.com/news/app/1913370/view/500574015912412488 "]
addedAI Overhaul : Improvements to detection, difficulty, movement, and animations. AI now have a variable reaction time dependant on movement speed, stance, and distance from the target. The further away you are and the slower you move the longer it will take for the AI to detect you and engage you. If you move fast in CQB you will be detected and engaged quicker. AI can now be suppressed making them less accurate and slower to react. AI difficulty can now be selected through the simulation mode. There settings are "Easy, Trained, Realistic and Tier 1". Realistic setting being used for all active operation missions. AI can now see through windows on all difficulties except Easy difficulty. AI can now shoot helicopters AI can now spawn in unexpected "ambush" positions. AI can now fire in semi automatic only AI firing fully automatic only will have tracer rounds. AI have slower reaction times at night AI animations improvements Many AI bug fixes and optimisations
addedMovement and Gunplay Changes : New recoil and movement systems. Walking, Running, Crouching, Prone, Weapon bracing and Arm Stamina now effects how much recoil you will feel when firing your weapon. Recoil Reduction Stats (Can be mulitplied together): Holding Breath Reduces Recoil by 25% Standing still Reduces Recoil by 10% Crouching Reduces Recoil by 50% Prone Reduces Recoil by 35% without weapon bracing Weapon bracing Reduces Recoil by 70% Walking increases Recoil by 10% Running increases Recoil by 35% Arm Stamina increases Recoil up to 70% Having a broken leg increases Recoil by 25% Movement Changes: Added Crouch Running and Sprinting Added Prone Sprinting. Walking/Running backwards is now slower than moving forwards. You can now run with a lower variable stance.
addedNew Keybind System Overhaul : Now every keybind can be reconfigured!

Watch the trailer and read the patch notes below!

The update is finally here and we hope you enjoy! We already have 4 new pve maps nearly complete in store for you for the next update so dont worry even more content is coming! This update focuses on many things along with many foundational steps we needed to take. Again, we hope you enjoy the new update and we wish you have a great rest of your day and here are the patch notes for update v0.07! Also there is a 10% Update Discount Starting June 8th 7AM PST

[dynamiclink href="https://store.steampowered.com/news/app/1913370/view/655947663575876688"][dynamiclink href="https://store.steampowered.com/news/app/1913370/view/500574015912412488"]

Patch Notes

  • AI Overhaul: Improvements to detection, difficulty, movement, and animations.

    AI now have a variable reaction time dependant on movement speed, stance, and distance from the target. The further away you are and the slower you move the longer it will take for the AI to detect you and engage you. If you move fast in CQB you will be detected and engaged quicker.

    AI can now be suppressed making them less accurate and slower to react.

    AI difficulty can now be selected through the simulation mode. There settings are "Easy, Trained, Realistic and Tier 1". Realistic setting being used for all active operation missions.

    AI can now see through windows on all difficulties except Easy difficulty.

    AI can now shoot helicopters

    AI can now spawn in unexpected "ambush" positions.

    AI can now fire in semi automatic only

    AI firing fully automatic only will have tracer rounds.

    AI have slower reaction times at night

    AI animations improvements

    Many AI bug fixes and optimisations

  • Movement and Gunplay Changes: New recoil and movement systems.

    Walking, Running, Crouching, Prone, Weapon bracing and Arm Stamina now effects how much recoil you will feel when firing your weapon.

    Recoil Reduction Stats (Can be mulitplied together): Holding Breath Reduces Recoil by 25% Standing still Reduces Recoil by 10% Crouching Reduces Recoil by 50% Prone Reduces Recoil by 35% without weapon bracing Weapon bracing Reduces Recoil by 70%

    Walking increases Recoil by 10% Running increases Recoil by 35% Arm Stamina increases Recoil up to 70% Having a broken leg increases Recoil by 25% Movement Changes:

    Added Crouch Running and Sprinting Added Prone Sprinting.

    Walking/Running backwards is now slower than moving forwards.

    You can now run with a lower variable stance.

  • New Keybind System Overhaul: Now every keybind can be reconfigured!

  • 4 New Weapons

    MK46 MOD 2 Remington M870 APC 9 Stacatto 2011

  • Over 120 new weapon mods and over 250 new character customisation options!

  • New ECOTI systems for NVGs

  • New Enhanced Night Vision System.

  • New Active Ragdolls

  • New Gore

  • New AI Character Models

  • New Graphical upgrades and rendering systems

  • New Graphics Options and Graphics optimisations

  • Tracer rounds for almost every caliber

  • ATAK is back and now functional with new PID markers

  • ADS Zoom (optional)

  • Reload voiceline frequency (in player settings)

  • Improvement to Door controls: You can now interact with the door from further away.

  • Reduced fall damage and stopped bleeding from short falls.

  • Local and Radio VOIP: Now double tap and hold the voip button to activate radio.

  • Weapon Modding UI QOL improvements (icons and collapse feature)

  • Improvements to hurt and death screen vfx

  • New console command: (ToggleEarprotectionEffect) simulates active ear protection. You can bind this to a keybind using the console e.g. "bind O ToggleEarprotectionEffect"

  • All flashlights now have simulated bounce lighting

  • Hammer and Kick sfx now match the surface

  • Increased melee damage to doors by 2.5x

  • Added individual voip volume per player.

  • Double tapping voice command button now makes character angry

  • Player Character Animation Smoothing

  • New Animations for Low Ready to High ready and vise versa.

  • New High Ready Weapon collision. Effective against flagging your teammates in a stack

  • You can now add muzzle devices to M45A1 and FNX 45

  • You can now pause the chambering animation for manual weapons (pump action shotgun and bolt action rifle) byt holding T after pressing Shift T

  • Updated and improve bullet impact decals

  • Launch Option for DX12 or DX11

  • Increased base damage for all bullets

  • Improvement to gunshot audio and effects

  • You can no longer kick while crouched or prone

  • Added mag refil button to mag manager

  • Added 2 minute preparation timer

  • 556x45 77gr OTM can now penetrate NIJ 3A

  • Added slur filter to lobby names

  • Added new interaction UI

  • Regenerated and improved the quality of character and weapon mod icons

  • Shader Precompiling at start to prevent 99% of stutters.

  • Weapon and Character mods are now sorted alphabetically.

  • Optimised Weapon Presets to support many more weapon mods and to be faster loading across the network

  • Many Other Optimisations

New Maps

  • There are 6 brand new maps, 3 pve, 2 pvp and a new outdoor shooting range with a shoot house!

Georgia (PVE) HVT Elimation

Ukraine (PVE) Intel Retrieval

Steam post image

Afghanistan (PVE) Intel Retrieval

Cagville (PVP)

Steam post imageTrenches (PVP)

Steam post imageOutdoor Range

Bug Fixes

  • Fixed DLSS and FSR 3

  • Fixed numerous Animation bugs

  • Fixed numerous weapon mods

  • Fixed numerous character mods

  • Fixed AI not being able to damage the player from a recycled bullet

  • Fixed other players not damaging glass from your perspective

  • Fixed rare jitter when ads

  • Numerous AI bug fixes

  • Fixed not returning to main menu after leaving or losing server connection

  • Fixed being able to shoulder tap yourself

  • Fixed being able to crouch or prone on the helicopter

  • Fixed the host dropping their weapon only for it to teleport away for other clients

  • Fixed distant AI SFX

  • Fixed Gunshot audio spam from AI

  • Fixed MOA

  • Fixed NVGs being inconsistant with brightness depending on resolution and upscalers

  • Fixed NVG blur being inconsistant depending on resolution and upscaler

  • Fixed ATAKs

  • Fixed AI spawning in the same spawn point more than once

  • Fixed desync of bullet travel

  • Fixed AI infinitely suppressing

  • Fixed continours ads going out of ads when holding the optic zoom key

  • Fixed picking up 1 AI weapons picking up all AI weapons instead

  • Fixed shoulder tapping bugs

  • Fixed grenades

  • Fixed AI reaction times

  • Fixed a bug which caused incorrect firemodes on weapons.

  • Fixed automatically spawning into an on going operation.

  • Fixed not respawning at base.

  • Fixed doors getting stuck in doorways when shooting off hinges

  • Fixed USP45 flashlight

  • Fire can now damage and kill you

  • Fixed R700 barrels not taking suppressors

  • Fixed IR strobes

  • Fixed not being able to switch weapons after attakcing with a melee weapon too quickly

  • Fixed gunshots being louder than intended

  • Fixed bullet inaccruracy for AI and Players

  • Fixed AI full auto spam

  • Fixed Iron sights not working after respawning/spawning into an operation

  • Fixed character movement animations when moving into a wall.

  • Fixed AI 'heroshima' shadows.

  • Fixed camera not resetting when an operation starts during customisation

  • Fixed floating weapons when switching weapons

  • Fixed special purpose weapons such as breaching tools spawning above your head or glitching out in general when equiping and unequiping

  • Fixed bullet materials recieving SSR so they can be more visible when checking chamber.

  • Fixedextraction bug where spawning in with helicopter automatically extracts you once you kill all the enemies

  • Fixed duplicate resolutions in settings

  • Fixed carry handle sights

  • Fixed invisible head when selecting facial hair or any other mod that doesnt replace the face model

  • Fixed texture quality setting not saving and setting

  • Fixed player skins normals

  • Fixed main menu bugs related to leaving with customisation menus still opened

  • Fixed M72 LAW explosive damage

  • Fixed M72 LAW breaking if chamber check,reload or mag check animations are attempted

  • Fixed AI walking through doors on darkwater map

  • Fixed wrong tint in IR lasers and Reticles under NVGs

  • Fixed Weapons appearing in the laptop

  • Fixed operation breifing UI

  • Fixed operation breifing UI not deactivating when leaving a lobby

  • Fixed lasers and flashlights out of range exception bug.

  • Fixed Joysticks/Rudder controls interfering with weapon walk bob animations.

  • Fixed Clients not hearing ATAK bomb

  • Many other undocumented fixes

Source

Steam News / 8 June 2025

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