In this update10
Full notes
Full OPERATOR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Store
- Balance
- Gameplay
- Performance
- UI and audio
OPERATOR changes
Watch the trailer and read the patch notes below!
The update is finally here and we hope you enjoy! We already have 4 new pve maps nearly complete in store for you for the next update so dont worry even more content is coming! This update focuses on many things along with many foundational steps we needed to take. Again, we hope you enjoy the new update and we wish you have a great rest of your day and here are the patch notes for update v0.07! Also there is a 10% Update Discount Starting June 8th 7AM PST
[dynamiclink href="https://store.steampowered.com/news/app/1913370/view/655947663575876688"][dynamiclink href="https://store.steampowered.com/news/app/1913370/view/500574015912412488"]
Patch Notes
AI Overhaul: Improvements to detection, difficulty, movement, and animations.
AI now have a variable reaction time dependant on movement speed, stance, and distance from the target. The further away you are and the slower you move the longer it will take for the AI to detect you and engage you. If you move fast in CQB you will be detected and engaged quicker.
AI can now be suppressed making them less accurate and slower to react.
AI difficulty can now be selected through the simulation mode. There settings are "Easy, Trained, Realistic and Tier 1". Realistic setting being used for all active operation missions.
AI can now see through windows on all difficulties except Easy difficulty.
AI can now shoot helicopters
AI can now spawn in unexpected "ambush" positions.
AI can now fire in semi automatic only
AI firing fully automatic only will have tracer rounds.
AI have slower reaction times at night
AI animations improvements
Many AI bug fixes and optimisations
Movement and Gunplay Changes: New recoil and movement systems.
Walking, Running, Crouching, Prone, Weapon bracing and Arm Stamina now effects how much recoil you will feel when firing your weapon.
Recoil Reduction Stats (Can be mulitplied together): Holding Breath Reduces Recoil by 25% Standing still Reduces Recoil by 10% Crouching Reduces Recoil by 50% Prone Reduces Recoil by 35% without weapon bracing Weapon bracing Reduces Recoil by 70%
Walking increases Recoil by 10% Running increases Recoil by 35% Arm Stamina increases Recoil up to 70% Having a broken leg increases Recoil by 25% Movement Changes:
Added Crouch Running and Sprinting Added Prone Sprinting.
Walking/Running backwards is now slower than moving forwards.
You can now run with a lower variable stance.
New Keybind System Overhaul: Now every keybind can be reconfigured!
4 New Weapons
MK46 MOD 2 Remington M870 APC 9 Stacatto 2011
Over 120 new weapon mods and over 250 new character customisation options!
New ECOTI systems for NVGs
New Enhanced Night Vision System.
New Active Ragdolls
New Gore
New AI Character Models
New Graphical upgrades and rendering systems
New Graphics Options and Graphics optimisations
Tracer rounds for almost every caliber
ATAK is back and now functional with new PID markers
ADS Zoom (optional)
Reload voiceline frequency (in player settings)
Improvement to Door controls: You can now interact with the door from further away.
Reduced fall damage and stopped bleeding from short falls.
Local and Radio VOIP: Now double tap and hold the voip button to activate radio.
Weapon Modding UI QOL improvements (icons and collapse feature)
Improvements to hurt and death screen vfx
New console command: (ToggleEarprotectionEffect) simulates active ear protection. You can bind this to a keybind using the console e.g. "bind O ToggleEarprotectionEffect"
All flashlights now have simulated bounce lighting
Hammer and Kick sfx now match the surface
Increased melee damage to doors by 2.5x
Added individual voip volume per player.
Double tapping voice command button now makes character angry
Player Character Animation Smoothing
New Animations for Low Ready to High ready and vise versa.
New High Ready Weapon collision. Effective against flagging your teammates in a stack
You can now add muzzle devices to M45A1 and FNX 45
You can now pause the chambering animation for manual weapons (pump action shotgun and bolt action rifle) byt holding T after pressing Shift T
Updated and improve bullet impact decals
Launch Option for DX12 or DX11
Increased base damage for all bullets
Improvement to gunshot audio and effects
You can no longer kick while crouched or prone
Added mag refil button to mag manager
Added 2 minute preparation timer
556x45 77gr OTM can now penetrate NIJ 3A
Added slur filter to lobby names
Added new interaction UI
Regenerated and improved the quality of character and weapon mod icons
Shader Precompiling at start to prevent 99% of stutters.
Weapon and Character mods are now sorted alphabetically.
Optimised Weapon Presets to support many more weapon mods and to be faster loading across the network
Many Other Optimisations
New Maps
There are 6 brand new maps, 3 pve, 2 pvp and a new outdoor shooting range with a shoot house!
Georgia (PVE) HVT Elimation
Ukraine (PVE) Intel Retrieval
Steam post image
Afghanistan (PVE) Intel Retrieval
Cagville (PVP)
Steam post imageTrenches (PVP)
Steam post imageOutdoor Range
Bug Fixes
Fixed DLSS and FSR 3
Fixed numerous Animation bugs
Fixed numerous weapon mods
Fixed numerous character mods
Fixed AI not being able to damage the player from a recycled bullet
Fixed other players not damaging glass from your perspective
Fixed rare jitter when ads
Numerous AI bug fixes
Fixed not returning to main menu after leaving or losing server connection
Fixed being able to shoulder tap yourself
Fixed being able to crouch or prone on the helicopter
Fixed the host dropping their weapon only for it to teleport away for other clients
Fixed distant AI SFX
Fixed Gunshot audio spam from AI
Fixed MOA
Fixed NVGs being inconsistant with brightness depending on resolution and upscalers
Fixed NVG blur being inconsistant depending on resolution and upscaler
Fixed ATAKs
Fixed AI spawning in the same spawn point more than once
Fixed desync of bullet travel
Fixed AI infinitely suppressing
Fixed continours ads going out of ads when holding the optic zoom key
Fixed picking up 1 AI weapons picking up all AI weapons instead
Fixed shoulder tapping bugs
Fixed grenades
Fixed AI reaction times
Fixed a bug which caused incorrect firemodes on weapons.
Fixed automatically spawning into an on going operation.
Fixed not respawning at base.
Fixed doors getting stuck in doorways when shooting off hinges
Fixed USP45 flashlight
Fire can now damage and kill you
Fixed R700 barrels not taking suppressors
Fixed IR strobes
Fixed not being able to switch weapons after attakcing with a melee weapon too quickly
Fixed gunshots being louder than intended
Fixed bullet inaccruracy for AI and Players
Fixed AI full auto spam
Fixed Iron sights not working after respawning/spawning into an operation
Fixed character movement animations when moving into a wall.
Fixed AI 'heroshima' shadows.
Fixed camera not resetting when an operation starts during customisation
Fixed floating weapons when switching weapons
Fixed special purpose weapons such as breaching tools spawning above your head or glitching out in general when equiping and unequiping
Fixed bullet materials recieving SSR so they can be more visible when checking chamber.
Fixedextraction bug where spawning in with helicopter automatically extracts you once you kill all the enemies
Fixed duplicate resolutions in settings
Fixed carry handle sights
Fixed invisible head when selecting facial hair or any other mod that doesnt replace the face model
Fixed texture quality setting not saving and setting
Fixed player skins normals
Fixed main menu bugs related to leaving with customisation menus still opened
Fixed M72 LAW explosive damage
Fixed M72 LAW breaking if chamber check,reload or mag check animations are attempted
Fixed AI walking through doors on darkwater map
Fixed wrong tint in IR lasers and Reticles under NVGs
Fixed Weapons appearing in the laptop
Fixed operation breifing UI
Fixed operation breifing UI not deactivating when leaving a lobby
Fixed lasers and flashlights out of range exception bug.
Fixed Joysticks/Rudder controls interfering with weapon walk bob animations.
Fixed Clients not hearing ATAK bomb
Many other undocumented fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
