HomeGamesUpdatesPricingMethodology
Steam News14 February 20264mo ago

Demo - Update

14/2/2026 Thank you for the support and helpful feedback. After some tests, I’d like to share a few gameplay interaction updates.

Full notes

Full OPERATIVES: Revolve update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
changedThank you for the support and helpful feedback. After some tests, I’d like to share a few gameplay interaction updates.
changedDuring the draw phase, cards are now dealt automatically to your left and right sides, evenly. You only need to adjust placement when the draw overflows.
changedCharging and activating cards has been updated: drag a card onto an enemy (or to the top of the screen) to charge it and enter targeting, then release on an enemy to attack. The previous charge and targeting method still works.

OPERATIVES: Revolve changes

changedThank you for the support and helpful feedback. After some tests, I’d like to share a few gameplay interaction updates.
changedDuring the draw phase, cards are now dealt automatically to your left and right sides, evenly. You only need to adjust placement when the draw overflows.
changedCharging and activating cards has been updated: drag a card onto an enemy (or to the top of the screen) to charge it and enter targeting, then release on an enemy to attack. The previous charge and targeting method still works.

14/2/2026

Thank you for the support and helpful feedback. After some tests, I’d like to share a few gameplay interaction updates.

Important changes:

  • During the draw phase, cards are now dealt automatically to your left and right sides, evenly. You only need to adjust placement when the draw overflows.

  • Swift now triggers when you end the draw phase, drawing extra cards directly onto the side that has Swift.

  • Charging and activating cards has been updated: drag a card onto an enemy (or to the top of the screen) to charge it and enter targeting, then release on an enemy to attack. The previous charge and targeting method still works.

If you’d like, please share how these changes feel (or any thoughts about the game). It helps a lot:

https://docs.google.com/forms/d/e/1FAIpQLScVzWNC5XuBh37lLbYmpSO2Yt05avHekg87CnTi4UO7Brc3Cw/viewform?usp=dialog

Other changes: Various bug fixes.

Source

Steam News / 14 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.