Full notes
Full Operation Valor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
- Performance
November 1st Changelog Adjustments
Adjusted matchmaking to be very fast given the current population of the game. This will need to be adjusted when we grow a little, but for now, queueing should happen within 60 seconds (usually ~45 seconds).
Adjusted match preparation time to start sooner so players are not waiting as long.
Adjusted the "buildable detected" feature from 60 seconds to 10 seconds. Enemy buildables will now disappear from the map after 10 seconds of you no longer have vision of the buildable. This is to help balance buildables being destroyed by mortars so easily and deconstructed so easily.
Adjusted all refill areas on all maps for vehicles
Adjusted the shovel digging sound so it can only be heard when very close (on screen). This was a riduculously large range (too large) and made it very easy to find people building.
Reworked AI prioritization - you should not see AI pull their syringe out as much anymore until they are directly near the person they are trying to revive. There are also many other small changes we made to make AI behave a little better.
Adjusted mortar for balance:
Deadzone changed from 50 to 35
Shooting range changed from 400 to 350
Shooting delay changed from 5 to 3 seconds
Projectile speed changed from 50 to 70
Heat speed changed from 0.4 to 0.3
Cool down speed changed from 0.34 to 0.26
Cool down after last shot changed from 6 to 8 seconds
Spawn mortar impact after 4 seconds
Adjusted size of mortar shell UI to display damage area correctly
Added
Added feature where AI will vault over buildables, we will slowly be adding areas around the map that AI can vault up and down, please let us know if you see specific areas where this can be added and we can add them! :)
Added feature where AI stand still for 1.5 seconds after being revived to help medics heal them
Added feature where AI will stand still when being healed by a medic
Added feature where AI (maximum 2 per team) will help construct friendly buildables or destroyed enemy buildables. AI will prioritize attacking enemies or objectives over constructing/deconstructing. AI will not construct a buildable that is being deconstructed by a teammate.
Players now get points from destroying a rally point
Added 15 second cooldown on rally point
Reduced the time duration the building would show on the map after being discovered from 60 seconds to 10 seconds to help with buildables being destroyed so quickly
Fixed
Fixed issue where AI would shoot at a target even if they could not hit the target
Fixed crash related to FOB
Fixed potential crash related to players changing teams
Fixed objective indicators for Black Foxes being inconsistent
Fixed issue with various colliders around the maps (more will be fixed in the next patch but please keep posting any weird issues around the maps!)
Fixed issue where AI were not aiming accurately at enemies at a large height difference (if you see areas where they miss a lot, please post in the bug report section of our discord!).
Fixed objective captured text not displaying properly when contested sometimes
Fixed capture points being collected when a player was downed
Fixed leaderboard not showing losses or deaths
Fixed leaderboard sorting (WLR and KDR are still not working yet)
Fixed building placement error priority
Source
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