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Steam News27 October 20258mo ago

Play our next game, Happy Bastards, first!

šŸ’„ The Happy Bastards Combat Playtest is LIVE (for our Discord Insiders) What you’re about to read is technically a secret… but we trust you, right?

In this update4

Full notes

Full Operation: Tango - Friend Pass update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Maps
  • Balance
addedāš”ļø What’s in the Combat DemoManage Kev Points (3 per round!) to control the fight, tag in new Bastards, or boost morale.
changed🧠 Plan Smart, Fight DirtyStraight-Line Combat: No diagonals here. Positioning and movement are everything.
changed🧠 Plan Smart, Fight DirtyTerrain Tricks: Elevation, traps, and line-of-sight all matter. Get clever or get clobbered.
changed🧠 Plan Smart, Fight DirtyPositional Bonuses: From Blindside to High Ground to Point-Blank, gain bonuses from your position to optimize your Bastards’ hit chance and damage.

Operation: Tango - Friend Pass changes

addedManage Kev Points (3 per round!) to control the fight, tag in new Bastards, or boost morale.
changedStraight-Line Combat: No diagonals here. Positioning and movement are everything.
changedTerrain Tricks: Elevation, traps, and line-of-sight all matter. Get clever or get clobbered.
changedPositional Bonuses: From Blindside to High Ground to Point-Blank, gain bonuses from your position to optimize your Bastards’ hit chance and damage.

šŸ’„ The Happy Bastards Combat Playtest is LIVE (for our Discord Insiders)

What you’re about to read is technically a secret… but we trust you, right? šŸ‘€

We're launching a playtest for our upcoming tactical RPG, Happy Bastards!

If you’re part of the Happy Bastards Discord, you can get exclusive access to our very first Combat Playtest! An early look at the tactical chaos we’re building into the full game!

When we said we wanted you bastards to help shape development, we meant it. We want you to play, poke at the seams, and tell us what you think, the good, the bad, and the gloriously ugly.

āš”ļø What’s in the Combat Demo

This first playtest focuses on combat mechanics, giving you a taste of how a dungeon run might play out. It’s just one slice of what’s to come, but it’s packed with personality (and plenty of ways to die in style).

You (Kev) are the boss! Commanding your crew of mercs from the sidelines:

  • Select which Bastards go in and tag out.

  • Issue orders and special commands.

  • Manage Kev Points (3 per round!) to control the fight, tag in new Bastards, or boost morale.

🧠 Plan Smart, Fight Dirty

  • Tag-Team Tactics: You have 5 Bastards, but only 3 on the field at once. Swap strategically!

  • Straight-Line Combat: No diagonals here. Positioning and movement are everything.

  • Zones & Overwatch: Step into a fighter’s control zone or sniper’s overwatch, and expect pain.

  • Morale Matters: Keep your Bastards happy or they could make a mad dash for anywhere but combat.

  • Terrain Tricks: Elevation, traps, and line-of-sight all matter. Get clever or get clobbered.

  • Positional Bonuses: From Blindside to High Ground to Point-Blank, gain bonuses from your position to optimize your Bastards’ hit chance and damage.

šŸ’¬ Tell Us What You Think

This playtest is just the beginning. We’re experimenting, refining, and want your feedback to help make Happy Bastards the best (and most bastardly) tactical RPG it can be.

If you’re already in our Discord, head there now to sign up for the build and start testing. If not… what are you waiting for?

šŸ‘‰ Join the Happy Bastards Discord and get your invite to the Combat Playtest today!

Not sure what you’re missing? Check out our earlier blog posts to learn more about the Happy Bastards Insiders program:

šŸ“˜ Blog Post 1 | šŸ“— Blog Post 2

Source

Steam News / 27 October 2025

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