Full notes
Full Operation Sheep Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Tower defense games require a perfect balance. Behaviour of both the enemy and the defense towers should be logical and predictable. This update has mainly AI changes:
The Rocket Launcher and Big Gun prefer to target bulldozers
Enemy bulldozers predict road building to help future bulldozers
Level balance adjusted for modified AI
Explosion animations improved in slowdown mode
Alt-Tab now works properly
The key F12 is no longer used, since steam uses it for screenshots
Achievements can no longer be unlocked in custom levels
The current tower behavour in general:
Enemies with sheep are targeted first
Default behaviour is to target the closed enemy
Lasers, gattling and flame towers will prefer faster enemies
Rocket Launchers and Big Guns will prefer bulldozers
There is a lot more AI involved, but these are the general rules. Towers, for example, will also take into consideration current projectiles. Please comment when you think the AI needs tweaking. Also comment when you think a level needs rebalancing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
