Operation Octo
Steam News 23 December 20254mo ago

The Creeps20 Turret - Everywhere Eel

New Turret - Everywhere Eel! Behold the Garden Eel turret designed by the PvZ YouTuber Creeps20! (Yes, Creeps voice acted for it too) Everywhere Eels randomly teleport themselves all over the map, and shoot bubbles at s…

Update log

Full Operation Octo update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes2 additions12 changes0 removals
  • Maps
  • Store
  • Balance
  • Fixes
  • Gameplay
changedNew Turret - Everywhere Eel!Behold the Garden Eel turret designed by the PvZ YouTuber Creeps20 ! (Yes, Creeps voice acted for it too) Everywhere Eels randomly teleport themselves all over the map, and shoot bubbles at skeletons. They get scared away when approached by either you or skeletons - Strategically relocate those Eels to move them to where skeletons are!
changedNew Turret - Everywhere Eel!Before people ask, you can in fact upgrade Everywhere Eels. You'll just have to figure out how to get close enough without scaring them away ;) Unlock Everywhere Eel now inside the Toxic Wasteland store! (Bought for 5 Rubies after you've beaten Level 2-10 )
changedBalance ChangesMutant Clam now costs 20 pearls to upgrade
addedBalance ChangesMutant Clam simply provides too much value over the course of a long level. This nerf adds a temporary economic setback to upgrading a Mutant Clam (especially impactful early on).
changedBalance ChangesMutant Pleco upgrade cost increased from 0 to 30
changedBalance ChangesMutant Pleco now heals a single damaged turret within its collection range, based on the amount of pearls collected (affects knocked-out turrets, protective bubbles, and Odin)
Mutant Pleco upgrade cost0 to 30

New Turret - Everywhere Eel!

Behold the Garden Eel turret designed by the PvZ YouTuber Creeps20! (Yes, Creeps voice acted for it too) Everywhere Eels randomly teleport themselves all over the map, and shoot bubbles at skeletons. They get scared away when approached by either you or skeletons - Strategically relocate those Eels to move them to where skeletons are!

Before people ask, you can in fact upgrade Everywhere Eels. You'll just have to figure out how to get close enough without scaring them away ;) Unlock Everywhere Eel now inside the Toxic Wasteland store! (Bought for 5 Rubies after you've beaten Level 2-10)

If you encounter any bugs while playing, please report them to me on Discord! -------------------------------------------------------------------

Balance Changes

  • Mutant Clam now costs 20 pearls to upgrade

  • Mutant Clam simply provides too much value over the course of a long level. This nerf adds a temporary economic setback to upgrading a Mutant Clam (especially impactful early on).

  • Mutant Pleco upgrade cost increased from 0 to 30

  • Mutant Pleco now heals a single damaged turret within its collection range, based on the amount of pearls collected (affects knocked-out turrets, protective bubbles, and Odin)

  • Mutant Pleco had always been the worst upgrade in the entire game. There weren't any burst healing options before, so here is one now!

  • Mutant Pistol Shrimp now has passive regen

  • Suggested by Virty Laughs; Mutant Shrimp's shotgun projectiles can more consistently deal extra damage if skeletons got up close to it - The passive regen will make close combat scenarios less punishing for Mutant Shrimp; Pistol Shrimps are also known for regrowing limbs in real life, so giving it regen makes sense.

  • Frogfish is now immune to all status effects

  • This is for consistency with all other invincible single-use turrets.

  • Mutant Argonaut's duplicates now remember how much of their stored pearls were produced by the player while inside Level 2-5 "Clam Farm"

  • When a Reaper Skeleton decides whether to ignore a turret that is already about to wake up, the Rage status is now taken into account for speeding up the wake timer

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Bug Fixes

  • Fixed a glitch where certain levels'tutorial phases could get stuck if you place a Blobfish that instantly kills a tutorial skeleton on the frame that it spawns

  • Reported by Silviu Offtopic

  • Fixed a glitch where large enemies could get stuck if spawned at very specific graves where their sizes don't fit the surroundings

  • Fixed a glitch where Spiky Urchins continue to spike enemies infinitely after the player has died

  • Fixed a glitch where Skeleton Pods inside the shop can get enlarged icons if the shop was reopened after purchasing Turret Pods

  • Fixed a glitch where Argonaut could not be acquired for your Graveyard

  • Oops I thought it was just a super rare drop 😬

  • Fixed a glitch where bandanaed skeletons could fail to spawn on border tiles if the tiles are occupied by turrets

  • Fixed a glitch where the Rage status effect sometimes caused a knocked-out turret to wake up extremely quickly

  • Fixed a glitch where forcing shutting down the game immediately after starting / stopping a Graveyard turret pod charge could cause a pod to be gained

Source

Steam News / 23 December 2025

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