Update log
Full Operation Octo update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Gameplay
- Store
- Balance
The Soundtrack is Here!
The 🎵 Operation Octo OST 🎶 is finally available for streaming / purchase! 🔵 You can buy the OST on Steam, which contains high-quality & loopable versions of each track for download! (ft. Volcanic Ridge theme sneak peek?!) 🔴 Click here for the YouTube playlist 🟢 (The Spotify playlist is currently incomplete, due to distributor delays) Think of the Steam soundtrack as a tip jar for me, if you liked the game :)
New Music for Special Game Modes
Daniel Teles has composed some (insanely good) new tracks for Mini-Game Levels & Ultimate Battles (Turret Clam Levels)! I gave Daniel the"Crimson Front soundtrack"as reference for the Ultimate Battle, hence the track has the "jazz swing big band vibe" - Go check it out inside the game or the OST now!
New Turret - Argonaut
Welcome the most complex / unique attacking turret yet - The Argonaut! (i.e. Paper Nautilus) Argonaut occasionally consumes a nearby Pearl to enhance its attack range - It has 3 forms depending on how far upgraded it is! After a while, the Argonaut self-destructs and gives ALL the Pearls back!
Argonaut is an incredibly powerful yet unreliable attacker (due to its temporary nature) - How good it gets depends on how many Pearls you manage to feed it!
Argonaut fits well into both cycle decks (free full refunds = free cycle!) AND heavy decks (acing at early-game while allowing you to fully transition into expensive attackers using the refunded pearls).
Unlock Argonaut now inside the Sandy Shallows store (Bought for 2 Rubies after you've beaten Level 1-10)!
If you encounter any bugs while playing, please report them to me on Discord! -------------------------------------------------------------------
Balance Changes
Frogfish profit amount reduced by 5 Pearls
Frogfish has been almost universally thought of as OP since his recent debute. Making a small profit every 20 seconds really adds up over the course of a level, especially when a player intentionally leaves Large Pearls around to be collected by Frogfish. In addition to making Frogfish less of a risk-free & superior Pearl Tree, this nerf essentially degrades the Pearl that a Frogfish produces, so that it's much harder to feed Large Pearls that were spitted out by a previous Frogfish right back into a new Frogfish for more profits.
A knocked-out turret can no longer give souls to multiple soul collectors (e.g. Hollow Deathray)
Hollow Deathray is now only able to collect souls from knocked-out turrets within his attack range
Soul-collection has been reworked in preparation to it becoming a more common Hollow turret gimmick, where multiple soul collectors will have to share the limited number of turret K.O.s on the field.
Potion Factory now caps his current HP whenever he launches a potion; The HP cap decreases exponentially after each potion launch
This will not impact your interactions with Potion Factory if you're attacking him as you should. However, a neglected Factory will now generate weaker and weaker shields as time goes on, to the point that he dies after the 7th Potion launch. When improperly addressed, a Potion Factory will still mess you up, but he will no longer remain a perpetual threat to players who ignore Factories completely.
Tangler Skeleton's tentacles now automatically retract after 40 seconds
Tangler Skeleton ability minimum reload time increased from 6 seconds
Source
