Update log
Full Operation Octo update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Workshop
I'm moving, so no new turrets yet... But expect them soon! The OST release has also been delayed due to the review process - Stay tuned...
If you encounter any bugs while playing, please report them to me on Discord!
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Balance Changes
Hermit Holster's wake-up range increased from 3.3 to 4
Hollow Hermit's wake-up range increased from 3.3 to 5.5
Hermit has been an incredibly powerful, yet unpopular turret, due to how much time they often stay asleep for. Making it easier for Odin to wake them up (even across a lake) should help things.
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Bug Fixes
Fixed a glitch where certain achievements cannot unlock inside Graveyard
Reported by Something
Fixed a glitch where Leviathan disappears from the Graveyard
Reported by Darthen
Fixed a glitch where on slower computers, Lionfish spikes can occasionally shoot past & miss their target
Fixed a glitch where some insta turres inside Graveyard may not revert to cards when simulation starts
Fixed a glitch where a Watchdog that has been removed by Hammer Shark can still trigger the "Salty Seadog" achievement
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Misc Changes
Added 3 tutorial pop-ups for Potionn Factory levels (like with Mortar Skeleton ;) )
Achievement"Productive Workout"can no longer be unlocked inside Graveyard
Added localized "Up Next" sprite for Czech
Source
