Update log
Full Operation Octo update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- UI and audio
A quick patch that addresses some pain points among the new enemies. More significant level balancings & bug fixes coming soon!
If you encounter any bugs while playing, please report them to me on Discord!
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Balance Changes
If Odin gets repeatedly stunned, his stun duration is cut short by increasing amounts each time
I always thought of stun-locking as a rare & funny thing, but raged-up Captain Phantoms have claimed too many octopus lives, and made Level 3-14 nightmarish for those who don't possess the necessary techniques. Being stun-locked for an extended period of time doesn't feel fair to players either, so I am now preventing it from occurring. A raged Captain should only get 2 hits on you now, if you make an attempt to run away!
When Odin is hit by a Boomerang while already disoriented, the new Boomerang hit will now increase the remaining disorientation duration by 33% (capped at the original full duration), rather than always resetting the disorientation duration back to full
When Odin gets damaged while disoriented, the disorientation duration now decreases based on the amount of damage taken
The disorientation status effect has revealed to me the duality of men: To some, it's a mere inconvenience, while to others, getting disoriented is almost a guaranteed game loss. I am adding quite a bit of anti-snowballing to when a player is performing poorly under disorientation: Getting chained by boomerangs will no longer lock you into the status effect for as long; If you fail to dodge incoming damage while disoriented, you'll also recover from the stupor faster, and become able to escape out of potentially game-ending positions.
Bug Fixes
(I am aware of several other issues you guys have reported - I will aim to fix them soon!)
Fixed a glitch where if you exited the Graveyard without saving the skeletons you placed inside a Grave, you would lose these skeletons
Reported by Aeon
Fixed a glitch where upon reloading a Graveyard region, then opening a Charge Station that is already charging, you can insert a battery even if you had none
Reported by Darthen
Fixed a glitch where if a Spiky Urchin got stunned while rolling, its rolling loop audio continues playing
Reported by Darthen
Fixed a glitch where tutorial panels went missing in Levels 2-7, 2-8, and 2-9
Reported by projectmoonbrainrot
Fixed a glitch where Boss Fight anti-snowballing counts Turret Clams towards your number of combat turrets
If some boss fights dragged on for too long, this was why. I somehow never noticed this oversight until now.
Misc Changes
Added a pop-up message for when you try to enter Volcanic Ridge
Added decorations to later Twilight Zone levels
Source
