In this update15
Full notes
Full Operation: Harsh Doorstop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Maps
- Security
Operation: Harsh Doorstop changes
Animations
Unarmed Animations added
New Vehicle Poses for Passengers
MG Recoil Increased
Mounted Recoil Decreased Significantly
Passive Wall Mounting Reduced by 25%
Non-bipoded weapons have their recoil reduced by 50%, while bipoded weapons have their recoil reduced by 85%
All Weapons Except Machine Guns can benefit from passive mounting, and receive a 25% reduction in recoil
Audio
Rework of all weapon sound cues
All weapons received new sounds
Ambient sounds added to several maps
Core
Bipod System
Construction System
Vaulting Optimizations
Weapon Mounting
Medical System and Revival
Vehicles
Core Art
Made new Desert buildings, better optimized and more detailed than older versions
Optimized WW2 buildings, fewer material slots, reduced draw calls
Added impact decals to explosion effects
Created new Normandy Foliage assets
Assortment of "Buildable" meshes created for the construction system
Fixed class icon in Squad Member Listing widget getting squished due to padding enforced around it
Characters
Character LOD optimizations
Reworked equipment on characters
Retextured all characters and gear
Optimized materials, and weight paint for animations to reduce mesh stretching
Added Cold War Woodland Camo US Faction
Added new 1P Arms
Added additional skeletal meshes to WW1 Factions
Cleanup
Migrated all assets from the Operation folders to HDAssets
Renamed several assets for consistency
Credits
Added Developer and Contributor names from the past year
Gameplay
Bipod System
Construction System
Vaulting Optimizations
Weapon Mounting
Medical System and Revival
Enabled the ability for bots to deploy from buildables that provide a spawn point (i.e. rally points and outposts from the Construction system)
Optimizations to character suppression volume
Fixed issue with hit reactions that resulted in players getting noticeably suppressed by friendly fire
Lighting
Sky Textures downscaled to reduce texture memory
Dynamic shadows reduced for performance
Main Menu
New background scenes have been created
New soundtrack added to main menu
Maps
Spawn Protection Volumes added to all main base and spawn flags
Vehicle spawners added to all maps
Flag layouts adjusted for vehicles
More neutral and no spawnable flags placed for all maps
Skirmish maps made for all maps
HLODs baked on larger maps to help reduce tri count, draw calls, and texture memory
Khafji
Complete overhaul
Buildings replaced, and small details added
Small details and set dressing added
Risala
All buildings swapped out with updated versions
Terrain, foliage, and prop optimizations
Argonne
Foliage improvements Distant terrain Foliage additions
Distant terrain added
Optimizations and performance tweaks
Montecassino
Foliage improvements Distant terrain Foliage additions
Distant terrain added
Optimizations and performance tweaks
Castle meshes optimized to reduce draw calls and texture memory
Lam Dong
Optimizations and foliage improvements
Lighting improvements
Distant Terrain and Foliage added
Jaziira
Buildings swapped out with new versions
Terrain adjustments and optimizations
Prop placement and optimizations to collision
Al Dhakir
New modder-donated map made by Putridi
Carentan
DLC map now included in the base game
Terrain improvements
New Foliage Assets
Lighting and Shadow Optimizations
Omaha Beach
DLC map now included in the base game
Terrain, Foliage, and Mesh Improvements
Saint Quentin
DLC map now included in the base game
Terrain improvements, Distant terrain added
Trench lines reworked
New Foliage Assets
Lighting and Shadow Optimizations
Tan Binh
DLC map now included in the base game
Foliage additions
Tunnels added
Prop placement, scorched earth areas added
New Lighting Level added
Multiplayer
Increased net relevancy range of grenade and rocket projectiles (they now match relevancy range of player characters)
Minor reduction in the bandwidth usage of weapon RPCs
Fixed issue where hard pivots in the direction of movement while sprinting resulted in excessive rubberbanding
Additional security improvements and enhancements
Vehicles
Logistic and Transport Vehicles Added:
1917 Matchless Motorcycle
FMTV, GAZ66
GER Lorry
GER Opel Blitz
GMC CCW, Humvee
IMV Rhino
KAMAZ
Kubelwagon
Liberty
M35
M923
M939
USArmy Motorcycle
MRAP Catamount
MRAP Oshkosh
MRAP Ural Typhoon
MT
Pickup 85'
Technical
UAZ
UAZ Hunter
Willy's Jeep
ZIL Cargo
Many more vehicles to come!
SDK
Prevented mods from being packaged in the editor if there is any build in progress (lighting, navigation, etc) and present a warning to the user
Minor updates to layout of Upload Mod window which includes multiline item descriptions as well as enlarged, word-wrapped Description & Changenote text boxes
Don't overwrite title, description, preview image, etc of a workshop item if they are left blank when publishing a mod
Remember selected mod plugin as a user preference when Upload Mod window closes
Re-enable Git, Perforce, and Subversion source control plugins that were previously disabled by the project
Default navmesh generation method changed from 'Static' to 'Dynamic Modifiers Only' in order to allow for AI navigation around buildables and other dynamic objects
Expose tank track lock/unlock functionality to BPs
Add BP write access to "ADS Fire Only" and "Can Aim While Equipped" weapon flags
Expose skeletal mesh component PredictedLODLevel value to BPs via the 'GetAnimLODLevel' (anim instance) and 'GetMeshLODLevel' (mesh component) BP statics
Expose to BPs the ability to override the navigation export behavior of SM, ISM components (i.e. export as dynamic obstacle, Area Class overrides)
VFX
New Projectile Effects added
New Grenade and AT Explosion Effects added
Weapons
New Weapons Added:
9A91
AK74M
AK74W 1P87
AKS74U
AUGA1
CAR15
G3A3
Gewehr 43
Gewehr 98
HK417 with G33 Magnifier
M1 Garand with M84 Scope
M1A Woodstock
M14 with Redfield Scope
M1903A3 with M73 Scope
M1917
M24
M240B
M249
MAT49
MDR .308
MG34
Mosin Nagant
OSV96
Stoner63
VSK94
Several weapons were retextured and details added
Source
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