Full notes
Full Operation Food to Gold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- Fixes
Update 2.4
-Sync For this update I have improved the note speed and synchronization significantly for the rhythm game. There was an issue where the notes were tied to your FPS, so if it drips by even 5-6 fps, it goes off-sync and was not fun anymore.
Now even if the FPS falls, or (as tested) you have a low fps like 40, the notes will always be perfectly in-sync and correct themselves.
This should make the rhythm game way more fun.
-Songs 4 new songs have been added. 2 for the dlc and 2 that are free.
-Notes value and consecutive notes There was an issue where you could stop a song and play a new one, and the consecutive notes required for the multiplier would not reset. This means that the leaderboard might not be 100% correct. I increased the base worth of the notes from 10 to 13. Now you can get a slightly higher score, which will be correct. So, time to set a new highscore.
-Blobberina Fixed an issue with Blobberina being unlocked and not displaying the correct stages.
-Options Changed the icons for the songs in the options to be smaller and more compact and to fit the new songs.
-Updated the steam sdk to the newest version. Hopefully to prevent any issues with steam and the game communicating.
Quick-fix: There was an issue where songs were not stopping after they were done. Should be fixed now.
Have fun and enjoy! :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
