Full notes
Full Operation F.A.T.E. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
Operation F.A.T.E. changes
Intro
Thank you all for your patience! Operation F.A.T.E....is finally a complete game!
Changes
Now you can experience all the game has to offer...and more:
Randomly generated mystery, with a different solution everytime (not included in the Early Access). The number of clues you need to solve the mystery changes on each playthrough, as well as the solution to the mystery of course.
Randomly generated levels, with enhanced tweaking.
Randomly generated bosses (no two bosses are the exact same in both look and functionality).
Randomly generated dialogue + options. Remember; your choices may affect certain parts of, or the overall story, so you need to choose both your actions and words carefully!
Inventory management. There are now a lot more variety of items/materials to handle, and limited space in the inventory.
Enriched character development. There are 'dating sim' elements but the game in its essence is not a dating sim.
The list goes on...
Credits
Special thanks to Linus Jusman (my brother), and Shaun Adams (my best friend) for being the most supportive kind of people on the planet of Earth (and for debugging my game). And of course a warm hug to the rest of my family and friends. You are the people who have encouraged me to become the person I am today.
...And thank YOU for being a supporter of this game. Let's save the Earth - together!
Source
Changelog.gg summarizes and formats this update. How we read updates.
